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Entry tags:
- 2ha: chu wanning,
- all souls trilogy: sarah bishop,
- arc v,
- arcane: caitlyn,
- arcane: jinx,
- arcane: viktor,
- better call saul: jimmy mcgill,
- better call saul: nacho varga,
- btvs: spike,
- doctor who: clara oswald,
- doctor who: river song,
- doctor who: the doctor,
- final fantasy xiv: stephanivien,
- final fantasy xiv: vrtra,
- harry potter: hermione granger,
- kingdom of the wicked: emilia,
- kingdom of the wicked: wrath,
- mcu: bucky barnes,
- mcu: kamala khan,
- mcu: pietro maximoff,
- mcu: stephen strange,
- mcu: wanda maximoff,
- mcu: yelena,
- mo dao zu shi: xiao xingchen,
- oh! my emperor: beitang moran,
- oh! my emperor: su xunxian,
- original: red,
- penny dreadful: vanessa ives,
- star trek: una,
- star wars: merrin,
- star wars: merrin. 2ha: chu wanning,
- umbrella academy: five,
- untamed: lan sizhui,
- warcraft: anduin wrynn,
- warcraft: wrathion,
- x-men: charles xavier,
- zettai karen children: kumoi yuuri
the scattering
And now, hard siege during Alem’s first log event, covering 27 January to 12 February.
This Arc relies on information sharing and troubleshooting solutions, whether to keep the watch towers standing, find the Reaper, hold back Rathakku or evacuate civilians. Don’t be shy!
As a refresher, character have individual assignment & notes — but rest easily, they can largely go anywhere in Alem and play out any prompt below.
Click each header for scenarios!
Alem’s chilly welcome includes a gift of weapons, clothes and meagre food provisions. You are quickly given your posts and grudgingly tolerated by fortress natives, many of whom accuse you of collusion with Rathakku or the merchant guilds. Expect unkind tests or teasing from soldiers who want you to prove your worth.
■ SLEEPING ARRANGEMENTS: rare beds and hard pallets in the Keep barracks, sharing broad rooms infantrymen. Alternatively, sleep in the Wards, with refugees or the sick.
■ ARSENAL: you receive serviceable weapons or inherited clothes — ragged, over/undersized and perhaps livened by fleas.
■ FOOD: scant, dry, hard and prioritised for the weak, young, sickly or actively fighting. Scarce additional resources, such as berries and deer meat, can be procured from the nearby forests on the lower half of the mountain.
■ ACCESS: characters can go to anywhere, except the Room of Seals. Entering the Watch Towers will be discouraged during attacks, unless you were assigned these posts.
■ Between 7-10 February, Rathakku will Claw — meaning necromancers, the dead and those who are incredibly sensitive to life and death are vulnerable to his thrall. They could be conscripted into his armies, if they exit the fortress or linger long outside. Ghosts might woo them to enter the mountain forests, and they will itch with wanderlust and a sense of incompletion. Comment here with an idea of what you'd like you character to do/a> if they are lured to Rathakku’s side.
■ NPCs: each fortress level has a designated NPC you can reach out to. Deimar will additionally be visiting the Watch Tower, following Stephen Strange’s taunts.
THE WATCH TOWERS
The first and most war-torn line of defence. The watch towers keep Alem standing — fend off their attackers.
EASTERN TOWER
- ■ Assigned to the Eastern Tower: Jinx, Vi, Hermione and Chu Wanning. Medic: Leonard ‘Bones’ McCoy.
■ Harpies frequently charge here, using their blade-sharp claws and deep fangs. They are humanoid but carnivorous and expressly prey on tower watchers. The scent of blood lures them — so Bones should quickly bandage wounds.
■ Bad weather hides their attacks. Beware the mists of 29 January and the blizzards of 3-6 February.
■ Cut the harpies’ legs if they fly away with you — better to risk a hard fall into the mountain’s snowy than being dragged into their nests.
■ They are vulnerable to loud sounds and vibrations. Set off the great, rusted tower bells to sound the alarm and repel them.
WESTERN TOWER
- ■ Assigned to the Western Tower: Eleven, Xie Yun, Kahl and Eda. Medic: Sarah Bishop.
■ Flurries of arrows frequently rain down, plain, fire or poison-tipped. They are shot in two broad attacks (morning and evening) by orc archers.
■ Sarah receives a kit of local ointment antidotes, but must make haste — the sickness spreads quickly and paralyses limbs. (Effects disappear over 1-6 hours, once the antidote is applied).
■ A rare few arrows are tipped with hallucinogen substances that trigger paranoid visions.
■ Orcs may try to scale this tower, using climbing hooks. Push them down.
SOUTHERN TOWER
- ■ Assigned to the Southern Tower: Jon Snow, Stephen Strange, Red and Finn. Medic: Wen Qing.
■ Irenia, Frost’s Scourge, an ancient, extremely large but slow dragon stops first at the Southern Tower before proceeding to other watch posts. She will turn back, if she is stopped here.
■ The dragon breathes down frost that can paralyse you in place, or freeze limbs. Wen Qing must prioritise warming the affected.
■ A few anti-frost shields have been supplied, but their magic wanes after a few hours. Use them as a last resort.
■ Irenia’s hide is tough and leathery, but she can be deflected by continuous attack. She no longer seems to hear or see as sharply.
■ She largely flies by, breathes ice and tries to pick up watchers in her great maws, then crack their bones or throw them down on hard stone.
■ Repel her for three consecutive days and she will not return for a week.
NORTHERN TOWER
- ■ Assigned to the Northern Tower: Kamala Khan, Wanda Maximoff, Merrin and Jiang Cheng. Medic: Anduin.
■ Demons draw large catapults near the fortress walls and throw strong projectiles at this tower — stone, large steel balls or even human or demonic.
■ The worst missiles comprise stones alight with ‘living fire’ — an extraordinarily hot blaze that can quickly incinerate tissue. Anduin should immediately attend to burns.
■ The tower is exceptionally weathered and structurally unsound, marked by large, destabilising holes. Kerasstone asks you to fix the infrastructure or guard his repairmen.
■ The ongoing damage sometimes triggers quakes in the fragile tower — hold on and don’t fall crumbling to your deaths.
■ Use the one-man crossbows and range weapons available, or the fixed large tower crossbows to shoot back and destroy the catapults.
THE KEEP
Life at court, when the knives come out: barracks, royal halls and Crown Prince Haiva’s medical quarters await.
KINGDOM COME
The court of Alem bustles with rival proposals: the supporters of Crown Prince Haiva want to surrender the citadel, while proponents of former Regent Thyvault seek to raise the remaining armed forces in a desperate last stand against Rathakku. King Deimar, mere months in his rule, has opted to evacuate convoys and resettle them, after sealing away any last chance of Rathakku accessing hell’s gates.
- ■ The supporters of Haiva, Thyvault and Deimar wage frequent wars of words that accuse Thyvault of Deimar of usurpring rule, and Haiva of being too weak to lead.
■ Thyvault’s men slyly wonder if Deimar killed the beautiful woman he was seen wooing mere months ago in the fortress grounds. Proof of her death or continued survival would benefit the three causes.
■ The woman was last seen chased by a fair-haired rider into the frosted forests that Rathakku has peopled with monstrous wolves and undead Alem huntsmen. Interrogate hunters & commoners or track her down.
■ Tempers boil over Jan. 29-Feb. 5, with arguments frequently devolving into fights and shallow stabbing. As ‘supporters’ of the three gentlemen, you should defend their cause — but do pull back blows before you kill each other.
■ Deimar punished brawlers with a few days of penitent confinement in the barracks, where you are expected to reflect on your sins and attitude, and certainly not join the cliques of heavily drinking men playing dares and cards. Hold your liquor, survive the exceptionally spicy Alem meals and take advantage of the general inebriation to ask your questions of the brass — without showing your horror when you hear them boast that Thyvault’s men drove the local ice mermaid population extinct.
IS THERE A DOCTOR IN THE HOUSE?
The Haiva’s medics ( Bones, Sarah Bishop, Anduin and Wen Qing) are repeatedly called in to inspect his fits of sudden and elusive sickness. He exhibits a varied multitude of bizarre symptoms when his healers visit him:
- ■ Bones finds Haiva is a haemophiliac, his skin brittle like paper.
■ For Sarah Bishop, Haiva is overwhelmingly feverish, battling an unseen infection.
■ Wen Qing sees patches on Haiva’s skin that resemble decaying, moulding or gangrene.
■ Anduin notices Haiva’s skin feels clammy, his breathing stalled, as if his body were entering rigor mortis. He is very much alive.
Haiva is always weak, but gratefully and mysteriously cured of his symptoms within hours of his consultation. You can start a thread with him!
Info sharing with the medics’ club is caring!
THE CROSSING
The bustling, stifling and overheated Crossing reunites the main ground-level gates and corridors of Alem’s castle. Merchants traverse the halls, volunteering their wares at exorbitant prices, while former Regent Thyvault leads the departing troops.
HAGGLE GAGGLE
- ■ Colluding merchants offer their less-than-stellar goods at heinous rates. You get 100 coins to haggle long, hard and to the bone for food, cloth and maps, amid war inflation. Offer your hair, your virtue, the ugly side of your fist as needed. No one will mind if you liberate a few wares.
■ Two of the most prominent merchants — boastful Batthour of the grains and stern Eles, vendor of maps, silks and steel — openly despise each other. Their apprentices frequently start brawling — stay out of their way or stoke the clashes…
■ Batthour and Eles are both open to trade, but seem distinctly disdainful of Alem, expressing pleasure from profiteering in its downfall. Group up to raise coin or other goods to trade, then put in your best offer. The next few Alem convoys require 500kg of wheat and at least three maps of eastward provinces to resettle.
THE WAR IN WORDS
- ■ WHEN IT GRAINS, RED POURS: Under Thyvault’s leadership, Alem’s scouts and infantry gather in the Crossing for final instructions then advance into Rathakku’s territory. You can join them on a mission to the Ivory plains at the bottom of the mountain, where a few frozen storage houses still have summer grains. Steal back the supplies, bypassing snow-buried traps and Rathakku’s lingering feral creatures.
■ King Deimar has prepared new missives for Rathakku. Multiple envoys can group up to ensure delivery down the mountain and into the warlord’s encampment in the Tattered Highlands. Your white flag buys limited patience from Rathakku’s demonic armies. Only two characters can directly interact with the warlord — Sign up for one of two spots by 23:55 GMT on 30 January. Note: Rathakku should be approached lightly.
THE WARDS
The ill-lit Wards house the wounded, young, crippled or vulnerable of Alem, alongside those preparing to evacuate the fortress in upcoming convoys. Where there is sickness and overcrowding, expect poor provisions, the astringent scent of antiseptic, and a sense of residual decay. The lucky few sleep on pallets — while most dwellers take the hard ground and share dry bread. Soft-spoken Crown Prince Haiva visits regularly.
THINK OF THE CHILDREN
- ■ Weak civilians are often targeted by soldiers, who are frustrated by sharing their resources with ‘leeches’ who do not defend the citadel. Intervene to protect the vulnerable and redistribute any food that is unfairly confiscated. Prince Haiva will lend his scarce authority to correct any reported wrongdoings.
■ Learn to supply first aid, console orphaned children or widow(er)s and ease the spirits of those petrified by the recent murders.
■ A convoy prepares to leave on 9 Feb, with another due on 15 Feb. Pack the scant effects of the weak and plead for the gold or charity of the Keep’s gentry. Whatever resources you gain will greatly help the survival odds of those who resettle.
■ Inevitably, death visits some of the wounded. Professional grievers and coarse embalmers perform cleansing and mourning rites for survivors. Help them, or participate in the local habit of sharing tales of your most tragic sorrows, to distract them from their own.
WATSON ON DUTY
- ■ The investigative summary, as civilians can share them: five unrelated deaths took place over the past 11 weeks. Some speak superstitiously of a Reaper, who punishes the people of Alem for abandoning their fortress and sacred duty to protect the gate to hell.
■ The victims were all men aged 22-35 of diverse appearances and backgrounds. Some had minor injuries. They were all found without marks of wounding or sickness, bearing a white string bound to their wrists. One of the men was a foreign merchant.
■ Senior sorceress Althea searched the site and cleansed bodies, finding no evidence of magical interference.
■ Haiva has reinforced guards, but Deimar seems indifferent. Thyvault believes this is only an inevitably level of mundane crime.
■ Some nights, you might wake to the haunting song of a plangent woman. You enter a state of dreamy, confused hypnosis, drawn to a narrow, steep staircase you had not glimpsed before. You fumble towards the lake caves of the Gut’s Bind. Even the intrusive voices of Alem tell you to snap out of it and awaken — but your best bet is a companion’s help.
■ The staircase cannot be found again, come morning. The call is fainter for women, and does not affect the same person more than one-two nights.
■ Guards, sorcerers and civilians can answer your questions — but prepare your bribes and wooing.
THE GUT’S BIND
It’s nice, dark and quiet in here, barring the comforting thrum of the forges. Paladins and sorcerers are hard at their elusive work, reinforcing the Room of Seals. Access to the Forges, mines and glacier lake caves remains liberal.
LAKES, MINES, MAYHEM
- ■ THE MINES: Characters deployed to find new escape routes find a series of corridors leading into the previously bustling gold mines, where ore resources remain well supplied. The territory is overwhelmingly shaky, with mine shafts and structures prone to collapse. They appear dusty, brittle, husked and far older than their actual age. Go deep enough and you can find sheets haphazardly strewn about and the remains of partly devoured demons.
■ THE LAKES: Saunter into a series of four interconnected ice lake caves, where the brutal cold is viciously wounding and pervasive. The first three caves give you no trouble, beyond ridiculously sharp icicles waiting to drop down. As you enter the fourth cave, you find gleaming stretches of golden, gleaming… scales that float on the lake waters. Grab one to study — but beware the starved creature that guards them.
■ THE FORGES: some entirely abandoned, some functional, all well-equipped at this time. Settle down alone, or in the company of Kerasstone’s people — the old blood that preceded even Alem’s settlement and holy seal in the mountains.
■ Keep an ear out for sudden sounds or unexpected steps behind you, as you travel the tighter and tighter passageways to find or shovel new exit routes through the mountain: some of Rathakku’s creatures appear to have… wandered in. They camouflage as stone and lay perfectly still in wait of their prey, before descending. They’re vulnerable to strong light and a jolly smiting.
LOCK YOUR DOORS
- ■ Paladins and sorcerers enter the heavily warded and barricaded Room of Seals every few hours. They emerge exhausted, their resources drained. Some also bear heavy gashes.
■ Characters are barred from entering and incarcerated for a day in one of the Keep’s jails or brought before Galatea’s judgement, if they attempt to sneak in.
■ Groans and screams can be occasionally heard from within, followed by spikes in the sense of deathliness of the place. Some paladins are never seen exiting.
■ You have one chance to enter, at midnight on 1 February, when the Gut’s Bind erupts into calls for healers to attend an emergency. Collapsed paladins are urgently pulled out, while sorcerers attempt to ward the room before ultimately fleeing to help their brethren. You can infiltrate and stay inside for 20 minutes before the stoked anger of the room completely overwhelms you, and you begin to bodily attack everyone and everything around you. This is a dangerous route: check in for one of three findings scenarios.
NPC THREADS
Comment here with an event-relevant starter for the NPC of your choice, or hit up the NPC inbox!
To make sure there's time to thread things out, last call is on 5 February, with threads looking to finalise by 10 February.
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I have some herbal tea, if you're interested.
[ He holds out two cups: Haiva can choose whichever he prefers, if he's at all nervous of poison. ]
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Nacho has seen her around a little bit. She's stern, so he's cautious when he approaches her, stopping to catch her eye, then nodding to signal his intent before stepping too close.
When he is close enough that he can speak to her in a normal tone of voice, he says, "Hey. Sorry to bother you, but can we...?" He nods his head very slightly to the side, indicating. Can we go over there where it's more private?
...funnily, Eles was meant to be a man, but we'll roll with this.
....oh my god, I'm an idiot. I am SO SORRY.
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[Anduin allows himself to be shown into the rooms where the Crown Prince is resting, offering the other man a soft smile in greeting. Haiva is certainly not the first patient that Anduin has tended to on this day, but he's definitely the most prominent.]
Your Highness. [How strange it feels to say and not be addressed so himself.] How are you feeling?
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...oh. Only a little faint.
( But he's heaving, slow to breathe, fatigued — resting abed, his pallor uncanny. His staff and servants appear to have left behind a wealth of medicines in small, clinking pots. )
They shouldn't have called you for something so insignificant. Deimar worries.
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I am a healer, it is no trouble. May I?
[He gestures to a chair that seems to have been pulled up to the side of the bed, either for his purposes, or left there from when someone else had been sitting vigil.]
You are close, you and the young king?
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actions within slightly less dramatic than this but i have no better priestly icons sweats
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[She's spent a sleepless night with a seriously ill child, but between the markedly high fever and the conditions they were in, the ending was what Dany expected and feared. She was drawn, pale and exhausted. So much of her focus was on those gathered in the Wards that she often missed Prince Haiva. So it was a bit of a surprise to see him nearby, watching as Dany covered the child with a blanket.]
You are the prince?
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One of many.
( Were he less fatigued, arms crowned with strips of bandages peeled for replenishment on the wounded, that might almost resemble bitter amusement.
He turns, absent-minded, to concede the bundle to the nearest staff member who searches for him. )
How may I help?
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[She knows though that illness is difficult to oversee. How many victims of the Gray Mare begged her for medicine? When there is nothing to give, all you can do is tend to the dying with your own hands.]
Have you spoken to any of the children? It might lift their spirits to hear from you and to see someone cares.
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too kind!
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ok i go to bed now
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THYVAULT
Moran hasn't been trying to stoke the flames between him an his brother - he isn't even sure there are flames between them, more between their partisans. But there is one who is more of a personal interest of his. The uncle, of course, the brief regent who some people say did not like having to give the crown back.
But those are rumors. And while some rumors have a shade of truth, some don't and Moran is curious to see if some fire from that direction might not make the citadel topple down unexpectedly. Deimar certainly seems aware of the potential threat, and treats it with all the immature aggressiveness that someone his age in his position and with his problems would, not exactly unexpected.
So, the uncle. Moran will approach during a lull in fighting, in the great all.]
You look troubled, my Lord.
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( Thyvault, who keeps the peace of the Crossing, who instructs men before they head on to meet Rathakku's forces. Who seems adrift now, a man tall and muscled, a vision of strength — made feeble by his countless duties.
He is approached with courtesy. He retaliates with a nod, slow greeting. Blood on his hands, from the envoy missive he balances. )
We lost more men in the latest incursions than we had hoped. ( No, the wrong word. They never hope for losses. ) Than we had anticipated.
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ENVOY RNG DRAW
( The road to Rathakku is forest-bound, long. Down the mountain slopes, through crumbled paths, slithering demons cautiously rearing their heads before allowing the envoys their passage. A white banner is a tentative shield.
Rathakku, Rakkathu, the Lord Who Waits. His creatures, most possessed of too many mouths or absent the conscious will of living things, can hardly speak his name. He awaits on a litter in a primite encampment, spider-legs drawn beneath himself, the half of his human torso turned to accept warmth from nearby fire flame and wine poured generously in a rusted goblet.
A wide berth is afforded to the envoy. Every courtesy, though demonic eyes linger, greedy and yearning, over the human flesh of the courier.
Rathakku hushes his creatures, waving aside their interest — and the envoy close. )
Greetings. What do you have for me?
( ooc: both Wanda and Cassian can use this as a starter for their separate threads — only using the same open starter as it applies to the beginning situation of both characters. They were each given a separate scroll from Deimar, Wanda's dated around 5 February, Cassian's around 10 February. You can tag this thread ahead of these dates, but please make the date of events clear if you choose to make network posts about any of this!
It is up to you whether your character gives Deimar message to Rathakku, or invents another. Caution with Rathakku, you are in enemy territory!
Wanda carries a scroll that says, A few dozens, strong. Containable. The fortress occupies them.
Cassian carries a scroll that says, They are not yours to claw from us, do not meddle. Mind and contain your own evil.. )
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Scroll held in her left hand, Wanda resists the urge to ready her magic in her right. Her fingers flex when addressed, but no magic is summoned, nor does she move to hand over the scroll just yet.]
What are you hoping to hear?
[She can't imagine anything but a full surrender would appease this monster.]
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His expression is schooled and impassive as they are led through the camp, his eyes locked carefully forward as he takes in as much of his surroundings as possible while still looking plausibly uninterested.
When he finally meets the lord of the siege, his expression doesn’t change. Rathakku’s visage doesn’t bother him - he’s met all kinds over the years. And he’s been in worse places.
It’s the open hunger that disconcerts him, but he trains his expression well enough. ]
A message.
[ he doesn’t pull out the scroll. ]
I take it you’re the one to hear it?
[ An obvious question, purposely asked to paint him a little slow. ]
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sliding in real quick under the wire, for Haiva, maybe after a consultation?
It's been most of a day since she was called on to attend the prince, but as far as she'd been able to tell, his fever had failed to respond to any of her attempts to lessen it. And now, here he is, making his own visit to the Wards. ]
You're looking well.
sure!
( He nearly neglects to stop by her — and, shamed by his own failure, doubles down on his amends by waving away his attendant to signal he'll stay beside Sarah a few heartbeats, before crawling on.
They have their shift to work, people who enjoy the prince's company. For all he can only bring them minimal healing, he is not entirely inept at boosting morale.
He suspects that's all they expect from him — the smile he affords Sarah now, if perhaps less sheepish. )
Thank you. I woke feeling much improved. Of course, your help was critical.
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