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Entry tags:
- 2ha: chu wanning,
- asoiaf: daenerys targaryen,
- baldur's gate: astarion,
- harry potter: hermione granger,
- kingdom of the wicked: wrath,
- legend of fei: xie yun,
- mo dao zu shi: xiao xingchen,
- oh! my emperor: beitang moran,
- oh! my emperor: su xunxian,
- star trek: jim kirk (aos),
- star trek: leonard mccoy (aos),
- star trek: spock,
- star trek: una,
- storm at sea,
- tian guan ci fu: xie lian,
- umbrella academy: diego,
- umbrella academy: five,
- untamed: lan sizhui,
- warcraft: anduin wrynn,
- warcraft: wrathion,
- word of honor: zhou zishu
storm at sea | part ii
Thar she blows — part II of the Storm at Sea travel arc, lasting until 5 August.
SUMMARY: as allied pirate ships Pariah and Queen Zanyra sail onwards, mad captain Quicksilver Sam uses the artefact of the Dawn’s Reach Trade Company to call out to the notorious power of the haunted Crossing seas. He craves retribution from the crew of his former, drowned ship, the Storm at Sea — which rises up along other sunken vessels, all manned by undead sailors. With them is a vicious kraken. They attack, seeking Quicksilver Sam’s relic. So should you. Some characters dragged underwater reach a deserted dimension where time behaves aberrantly. To survive the two-three-day skirmish, keep your ship afloat and moving, hijack a few other vessels, fend off the undead and kraken, capture Quicksilver’s artefact — and breathe.
SAFE AT WA(TE)R
Quicksilver Sam’s Pariah continues into the black waters of the Crossing seas, escorted by ally Caladan Kreil’s Queen Zanyra and distantly pursued by Maximilian Hawk’s Concord of the Dawn’s Reach Trade Company. Characters can cross between the Queen Zanyra and Pariah by rowboat, until great storms darken the skies. Afterwards, reckless fools can risk their necks in the growling winds and drumming rains and traverse the rattling, thick chain that binds the two ships.
Quicksilver Sam joins the deck of the Pariah with a small box he opens to reveal a cut-out, impeccably preserved and warded human tongue. Once unwarded, the artefact seems to intensify the storms, while Quicksilver shouts out:
”Two years be, when the seas, them… they… broke’n’sundered and… was then. Then, when all of you! All of… all of you dead under the briny deep, you watched, and you plotted, and you… was then! We all broke bread under the black flag, and we were brothers… brothers of the Storm at Sea. Was enough coin in the coffer for everyone, but you, you had the greed in you, thicker than blood of our covenant, or water of any womb! You turned! You put me out to die, and now, look where you are? You lily-livered scurvies, you wake up now, look around you! You put me to sea? Left me to die? Samuel Vane, you thought me, I was for drowning? You look me in the eye, and you tell me so again, because I’m here for you! I’ll be ruin for you, Storm at Sea, I’ll cleave you!”
- ■ The tongue artefact summons up dozens of sunken ships from the Crossing, which take under an hour to fully emerge. They are manned by reanimated sailors — many whom you may have encountered as cored bodies underwater.
■ The Storm at Sea also rises, staffed by Quicksilver Sam’s now revenant crew. The vessel spearheads the undead offensive and approaches the Pariah — leaving her within reach for infiltration. Wei Wuxian will report back after engaging undead first mate Augustus Silvering.
■ The tongue relic also calls up an immense kraken, whose tentacles can be recognised as the ‘coral’ strings that had bound the sunken ships. The kraken is neither living nor dead and composed of the coagulated dark water that characters have previously encountered. Kraken meat is comestible but not seafood. It unexpectedly tastes of succulent white fish, best paired with a Sauvignon blanc and served generously with lemon, rosemary and dill. Do not overcook on the bonfire of your sinking ship.
■ You may end up locked inside cabins or brigs, whether ‘for your safety’ or at the first sign of insubordination against the on-edge captains.
■ You’re in danger as long as you remain within the Crossing seas. To steer the boats, take occasional shifts from exhausted pirates and learn to helm your vessel with navigational help from your companions.
■ (Wisps of) agitated spirits linger in the Crossing — some maliciously seek to push you overboard, while others protect you. Most are petrified. These remaining spirits are more akin to afterthoughts of emotion, which you can calm down, exorcise or ignore.
NAIL’EM TO THE MAST
When you can’t beat’em, try again with a torch, a harpoon and a better attitude:
- ■ The kraken and undead violently attempt to reach the tongue artefact and sink the Pariah, Queen Zanyra and nearby Concord. Your enemies have hardened skins that require extra hacking, but regular weapons still work. Fire is especially efficient.
■ The kraken slams and sweeps its tentacles across the deck to drag ships underwater — do use cannons and primitive explosives.
■ The undead mount rowboats or swim to climb onboard. Fortunately, the storms impede your attackers, earning you respite between fresh assaults. Assume one-two hours' rest between attacks.
■ Extensively touching the living kraken tentacles slowly depletes your stamina and/or magical strength.
■ Consider taking Viktor’s steampunk boat and setting up primitive dynamite to sink these ships before their undead crew can reach you. Beware the storms.
■ You can infiltrate undead ships at any point, but can only commandeer one if you group up to man it.
■ Use diving suits that let you breathe four hours underwater and light up white for alert, red for danger, yellow for the urgent need to return on land and green-blue otherwise.
■ Bad news for the Pariah: on top of the undead, the kraken and the mad pirate, you are dealing with the incensed Hawk and Caladan Kreil, both whom send men to stop Quicksilver Sam’s summons at all costs.
■ Magical communicators are prone to glitches or disruptions amid poor weather conditions.
■ A school of mermaids is drawn to the kraken and the Pariah — warn them off with lights or lure them away with baits of food or blood. Speaking with them reveals they want Quicksilver’s artefact.
■ Those wishing to avoid violence can head to the more distant Concord by rowboat, under a white flag. Maximilian Hawk believes you are refugees aboard the Pariah and Queen Zanyra and will offer sanctuary. The sleek, highly disciplined and martial Concord faces significantly less attack, and you can spend a more peaceful time below deck. Alternatively, pair up to persuade the crew to give up chasing the Pariah, and convince Hawk and first mate Lattimore the ‘ancient power’ pursued by the Dawn’s Reach Trade Company should arguably never be found.
STICKY FINGERS
Moments after his speech, a rattled Quicksilver Sam retreats with the tongue relic in his heavily guarded and magically warded cabin.
- ■ Group up to capture the tongue with minimal damage to ship and crew. Ideally, some characters can distract the guards or attempt to lure Quicksilver out.
■ Helpful tips: despite his questionable sanity, Quicksilver Sam has shown high regard for manners, women and his ship. The pirate guards are loyal, but skittish before the supernatural.
■ During the diversion, lift the wards or forcibly infiltrate the cabin by breaking the door in. Careful, as Quicksilver appears to have purchased a Taravast special — a small caged white owl, which paralyses in place those who meet her gaze. Someone should distract the bird or cover her cage to break her trance.
■ Everyone can hunt, but Five and Wrathion get final joint custody of the tongue. They have decided to ward and box it. This will see the kraken and sinking ships gradually lose power, then submerge within two days. The tongue stays with the duo. Given Kirk’s previous reveal, the group could choose to trade the tongue in with Maximilian Hawk and the Dawn’s Reach Trade Company.
■ If the tongue is ever brought near the heart possessed by Kaneki Ken, the two artefacts will briefly thrum in synchrony.
THE STRANDING
Some characters captured by the kraken’s tentacles and pulled underwater lose consciousness, only to mentally wake up in the dimension of a perfectly silent, deserted and seemingly interminable beach island.
- ■ Characters experience time differently here, shifting between younger and older states every few hours. Up to you whether these changes are mental, physical or both, and whether your character is aware this isn’t their natural form.
■ Several mute, humanoid tar figures roam aimlessly. They largely ignore newcomers, but peacefully stop them from entering the dark sea waters.
■ The island sky is despairingly grey. There are no animals or plants.
■ Characters find they lose more of their memories, the longer they linger — particularly if they start to be politely but incessantly followed by tar figures, which gradually assume their form.
■ You can occasionally find human footsteps and writing in wet beach sand. The writing spells out children’s limericks.
■ Time passes differently on the island — dealer’s choice whether faster or slower than in the real world for your character.
■ Characters can wake up into the real world, if their bodies are rescued from where they’ve sunken underwater, remaining alive for up to two days in the vicinity of the kraken.
■ Characters may initially experience light amnesia and a sense of listlessness and estrangement from their bodies, once they have left the island dimension. This dissipates within a day’s time.
■ You can only reach the island once. Characters can be brought underwater by the kraken without entering the beach dimension.
NPC CONTACT
QUESTIONS
Sink'er! Sink'er good!
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(Which is Ominous).
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For the island prompt: if I don't really want the drama of submerging Wrathion and needing to be rescued to get out, can I have him submerge then get like... catapulted out by a kraken tentacle accidentally shortly after? Surely there is enough wild tentacle thrashing going on that it could happen.
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Relevant to the NPC thread we are doing now...
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NPC CONTACT
Drop a line to request one NPC thread with one of the following:
— Mr. Eames, second mate of the Queen Zanyra. Located on his ship.
— Caladan Kreil, pirate king and captain of the Queen Zanyra. Found on his ship.
— Mr. Briggs, 'man of means' and some education, typically tasked with logistics and smuggling tasks for his pirate masters. Currently regretting his life choices aboard the Pariah.
Just a heads up: these threads will have to be a bit first-come-first-served, as they'll be subject to mod availability — so best ask for one early. Please only request one if you have plot-linked questions, and if you think you are available to tag to finish it by 2 August.
Thanks!
→ WEI WUXIAN
( Carnage and chaos aboard the Storm at Sea, but she's a pretty one, slim and fast and made of means after the Dawn's Reach Trade Company armed her with all the righteous resources for her task of the Crossing seas. Pity, she never fulfilled her duties.
Now, risen from the dead, with her old crew stirred and their bones rattling and the storms howling, there's no end to her agitation, her fury. Gunpowder blows above, and two dead men cross swords with each other before reaching their infiltrators — and Augustus Silvering, first mate of the good Storm at Sea, turns, too, the flat edge of his blade towards Wei Wuxian's chest, warning him to stay all too still, when they meet on deck. )
Good day... stranger. ( Mannered, for a dead man sworn to his kill. ) Afraid don't be having us room and board... for stowaways.
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lmk if you need me to change/add anything!
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james t. kirk ➢ ota
None of them have time to sit around yelling or complaining about it, and so Jim doesn't waste a second trying to guess what Vane expects to accomplish with this. He rushes around looking for his people, and soon after the ships start to emerge, waves of undead rowing over to the ship they're in for an all-out attack.
He's got his phaser, but it's not the best weapon under these circumstances. So he grabs the first abandoned sword he can find and that's how he chooses to defend himself and others, and even if he may lack the experience or finesse he certainly seems to manage alright.
If anyone's about to be attacked, he'll swiftly jump in front of the undead sailor, pushing him off with a hard kick and a swipe of his sword, then whipping around quickly. ]
Are you alright?!
[ Similarly, feel free to jump in and save his ass if he's about to get jumped on and doesn't even realize it. It is a pretty big mess out here.
And should anyone find themselves locked up against their will, he'll also rush to free anyone shoved in the brig or any of the other rooms. Now's not the time to leave people to possibly go down with the ship. ]
II ➢ NAIL 'EM TO THE MAST
But in the end, there's not much he can do there, not when they're so severely under fire. When he ends up in the water it's not because he's pushed overboard, but because he sees others falling onto the water, and he immediately jumps in after them— thankfully with one last trick up his sleeve.
He breaks the bottle he's been keeping, one with a miniature lifeboat in it, and the small boat turns into a life-sized version once on water. It's not ideal, and the situation is precarious at best, but it allows him to start picking up people who're struggling in the water, hauling them onto the small lifeboat. ]
We need to get on one of these ships!!
[ It's sort of a plan?? Better than staying on a lifeboat, and certainly better than going back to either of the pirate ships. ]
III ➢ THIS IS YOUR CAPTAIN SPEAKING
Admittedly, Jim has no experience sailing a ship like this, but he'll just have to learn on the fly. He'll join the rest of the crew as they fight the undead guards, trying to throw them overboard, but with the ship swaying wildly in the waters, he leaves the fighting mainly to Spock and Una and rushes to the helm instead, quickly grabbing hold of it and steering it into a sharp turn, guiding it away from the other ships and onto a patch of ocean that's at least clear from the kraken's tentacles.
He calls out to the nearest person, yelling over the noise of the storm and fighting. ]
Right turn! Pull that rope tight!!
[ Or, you know, if anyone wants to come give him a hand steering this huge ass ship, he'll take it? ]
iii
which is when she feels the boat rock more, eyes drifting back to the monster before seeing his efforts )
Captain.
( she ducks another of the undead on her way over to him, firm grip on the wheel and her strength helping to keep it steady before she turns, fighting easier against the sea than he had )
Get the rope.
( it's not that she'll man the helm but she is stronger and against such turbulence she might be able to keep them steadier )
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iii, but make it a cheap wedding
( Roses run red,
Violets bloom blue,
Watch out for the dead,
When a tentacle lands you —
It’s not that the wet knot of squirming limbs, wayward sword (Lan Wangji’s), whirling talismans (Wei Wuxian’s) and blood-rain spattered silks attracts the risen dead of the ship, exactly.
It’s more that two riotous men crashed down by an obscenely large kraken tentacle, fissured by the silvered edge of Lan Wangji’s blade, inevitably crush a few undead beneath them as unintended, but unrepenting collateral.
Excuses or tardy greetings would make a farce of their docking. The captain — too young under the cut of Wangji’s sharpening gaze, but then, even children are anointed men in carnage — cannot be expected to celebrate their arrival. A heartbeat slips, staggered. Lan Wangji sketches a nod up to the man at the helm, coils his bowing back under the foot-weight of late-discovered manners, intending to present their regrets —
And startles, when the wind roars vicious and long in mounting storms, a dead man crawls up the rail and plunges, and his sword Bichen slips, called to hand, in a hiss of cold steel, to slit his throat. Few things recommend new crew more than slaughter — have to earn their keep — and Lan Wangji need not ask Wei Ying to fall in step with him, between the tremulous convulsions of the creaking, slicked floors and the fricative throw of deflected daggers towards them. He needn’t look or call or search to find Wei Ying, like water filling the negative spaces of his body, defending his position —
And really, when is the finest hour for fondness to bruise and bloom large in a man’s chest than when one’s intended executes a masterful, squelching gutting of a nearby corpse with an honest grin? Truly, this is... temperate and measured interest, in line with the conservative precepts of Cloud Recesses.
Salt whips Lan Wangji's mouth, when a hard wave bloats and crests, when it strikes the ship’s flank and propels a dead thing into Lan Wangji’s blade. The deck strains under the thundered cadence of fresh steps, more dead things climbing, seeking first to reach their level, then likely the captain above — and of course Lan Wangji kills, it’s an afterthought, barely an inconvenience. Much like stalling a hand on the collar of Wei Ying’s robes and calling out to the captain above, between claps of thunder: )
I request — ( One moment, the dead thing he’s stabbed from the back is chocking on its own bloodspill, Lan Wangji must twist-twist-pull his blade out. ) — the captain’s marriage rites.
( Then, releasing Wei Ying and his collar, like an arrow from a taut bow, shot towards the swarm of deadened things that are approaching: ) End quickly, do not dawdle.
( Look at this righteous officiant, he can’t be held up by mere bloodbath, he is a busy man. An honest cultivator can but pray and hope to gain such a paragon of decency, virtue and chastity as the witness of their marital bows.
Sure... ly. )
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III.
I'm a little busy!!
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I
Moran didn't really have time to change into battle robes, but he did grab his sword, and while the assist is appreciated, it becomes clear it was unnecessary, because clearly, this man can wield a sword. If you've seen any old Asian martial arts movies, Jim, congratulations, because this is basically the view you'll be treated to, complete with hair flipping and robes swooshing for effect.]
Unharmed for now, but if they keep coming, it's going to become a problem.
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ii
He swims toward it with all his might, narrowly missing being pulled back under by a tentacle and swimming around the debris of broken bits of ship that little the rough water. He swims until he's mere feet from the life boat. ]
Captain!
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ii, hello captain!
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lan wangji | ota + red rooster TLs
NAIL’EM TO THE MAST
A.
( He watches the stirred corpses, shivered in the yawning stretch of grey-eyed skies, like thick smoke on winter mornings — dead men rising and falling in their fetters of dark leathers. Nearly charcoal sketches, eclipsed by a hasty, passing thumb.
Their lives mean nothing here: an easy decapitation, or the long crackling burn, or the push of their lean, wet, decaying muscle into wall or stone or the high pillar of the deck’s mast. They forget themselves, how to heed and to listen, how to prowl and fear when they are hunted. Death makes creatures arrogant, steals their caution.
Men with nothing to lose surrender everything.
The dulled meowl of Lan Wangji's white silks in between corners of the deck’s cargoes, nooks of the Pariah’s quarters down under, crannies among columns of ill-stored rowboats. He scavenges for the dead, draws out each duel until his opponent is neatly disarmed, and Wangji may give a hard thrust of his blade through their pulsing, breathing rib cages, locking their thrashing, convulsive bodies between hilt and pillar, or lean wood.
He does not excuse himself, red thick and dripping down his cheek, under the lazy beam of his spectator’s gaze; only drags his hand over the wall to relieve it of — slick and breathes out, rasping: )
Death would be as nothing to them.
( This, then, is why he impairs and arrests the dead in place, but does not exterminate them. )
B.
( The smell of damp plaster, groan of weighed wood yielding under weight, metal’s aftertaste when his mouth scratches chains in a long cleaving, or the screeched, wet tear of linens, savaged when he’s plunged down through sails.
It emerges that being corseted by an unwieldy tentacle, then catapulted each way across a ship, is a gallery of experiences.
When the tentacle unravels, finally to drop him down on a ship’s deck — and which vessel? is there gain in the name? a difference? — Lan Wangji hardly remembers to shout from a raw mouth brimming with blood and only rolls at the last moment, searching but failing not to fall.
Landing.
Right.
On.
You. )
THE RED ROOSTER | UNDEAD SHIPPING
A.
( She’s beauty, she’s grace, she’s more holes than a termite can embrace — a merchant’s ship basking in her leaking, creaking and red-lacquered splendour. Among the first risen, the Red Rooster holds two dozen sailors so hard at their work they’ve persisted in it past their natural expiry — half these men consumed by less bellicose, than domestic purpose. Unbidden, they pass long, heavy ladles below deck and occupy themselves with the business of pushing out fresh flows of accruing water, its stench damp and rotting, stale and saline.
Upon invading the Red Rooster, Lan Wangji had anticipated, in order:
&mdasj; a sword to his neck
— the strange, tinkering loud metallic contraption that bursts flame when activated, like a fire-dipped arrow
— a greeting of excessively enthusiastic, creative and biologically unsound imprecations
— chaos, carnage and thematic alliterations thereof
Instead, he scuttles below deck, his back to the broad, wailing rattle of the decaying wooden wall, and receives, from a hand all hard bone...
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A ladle.
Chipped, pathetically. Mutinously brimming with holes, like the swollen spread of a prolific lotus pod. Uncaring, five dead men sprawled on a bench and the floor carry on with the task of spooning out water and delivering half their catch in nearby buckets. The rest rains down in a dusty slush.
A dead thing stares back at Lan Wangji, growl like nails, pulling. A hard taskmaster. Helplessly, Lan Wangji stares between the silvered edge of his raised sword and the... ladle... in his hand, then his inevitable companion: )
They... anticipate success with this instrument.
( Save... him. )
B.
( Another day, another lifetime, absent the hard, callous yelps and yowls of teething, angered spirits that screech out their wrath and their fear, Lan Wangji — silks dappled by fat beads of red and rain — might try to enjoy exorcism at sea.
Instead, he is here, silver of his sword blinding a dead man who seeks to scratch out his eyes with a contorted hook, turning to belt his leg around the Red Rooster’s wobbly rail, and slap a slip of powered talisman on the nearest phantasm —
...when an undead rat plunges, catching the parchment piece between its teeth, and scuttles away. Forgive Lan Wangji if, Bichen’s blade deflecting the hook that’s cutting a path to his eyes again, he forgets his manners to scream: )
Seize the paper.
( All the bloodthirsting ghosts nearby could benefit from that talisman. )
THE STRANDING
( Slow to wake, mouth dry and tongue slackened, and his fingers, thin as silvered wire contorted against the hard slick jut of crumbled stone. Brittle, it scratches his fingertips in rolled rumble, and he clutches, first purchase of the beach’s spread, then the reins of his bone-deep, metallic inertia. It weighs him down at the joints, the rise of him off sand loose-limbed and animalic, as if — puppet righted on thin strings — he has neglected to remember the proper forms of a body in motion.
As if this flesh is not his own but stretched taut and thin, like watered ink. He hardly knows it, meagre and delicate, but absent the natural calluses that should line and shield the crest of his wrist bone, his knuckles.
A sword worked to forge him strong. Time has stripped him of Bichen’s gains. ( And what were they? He thinks, only heartbeats ago, he knew — )
He walks the island's sands dazed, fumbling. Failing to master the balance of a body that shifts and shifts and shifts, grows and lessens, and taunts him, with the need to loosen the bindings of his robes, to tighten them after. Water whispers dark, at the beach’s edge. He knows, he might not glimpse each detail, but to see his shape alone now would paralyse him. He does not look.
He haunts. Salted palms slide his forehead ribbon down, crudely braid in his hair to avoid slippage during his — transitions. When he stumbles on a face he thinks known through guesswork and approximation, they are not alone — but watched, hollowly, by shapes dark and long-staring.
The tar creatures do not need to round them to hunt them. Efficient predators never do. He watches them back.
And he shifts again, and now his voice comes too young, too reedy, with a watery edge: )
Are they to be fled?
( ooc: Lan Wangji will be cycling in between the ages of 16-35 on the island, but he has mostly sharpened rather than drastically changed his appearance since the days of his youth. He’ll also be recognisable for his white robes and headband! )
Red Rooster (B)
That doesn't, however, stop him from using Cloud Impelling Palm on anything that comes his way, their way, making them go flying back. Of course, that's when Lan Wangji decides to speak of seizing paper.
Of all the things he has seen an undead rat is not one of them, but it also doesn't stop him from using a bit of his qinggong and even a bit of the parkour leaps that he likes to do in order to seize said rat and retrieve said paper. ]
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Red hot rooster (a)
I am sticking to my brackettu but pls keep your prose!
I shall!
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rooster (a);
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NAIL’EM TO THE MAST (B)
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Nail 'em (A)
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Mast - B!
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Red Rooster (B) -- bc i couldnt not
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the stranding
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Nail 'Em (B)
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hermione granger | ota
The Red Rooster crew might spot, among the rubble and the undead sailors attempting to keep water out via spoons and ladles, a witch. She is a harrowed looking thing at this point, hair piled up in a messy and furious bun atop her head, her wand perpetually in her hand, moving from side to side of the deck to fix holes in the ship with magic.
Although her magic produces no visible traces, except the results of a repaired hole here and there, it would be safe to assume that Hermione Granger is showing the after-effects of absorbing the spirits trapped inside the volcano; she oozes dark magic, to those with an affinity for it. She looks grumpy, to those without.
And maybe, if lucky in catching a glimpse of her, you'll find her heading your way.
"You - tell them to stop moaning at me," she'll snap, pointing at the dejected looking reanimated corpse of a sailor, who was honestly just trying to help. Gods, Hermione, chill out.
Pop! is not the sound Hermione makes when she Apparates herself onto the wrong ship (again). In a feat of strange magic, there is a swirl of colour, and all of a sudden there is an extra crewmate where there was previously just an empty deck.
"Drats, again?" she snaps, mostly at herself; doesn't even bother hiding the fact that she can just Do That anymore, because the Ministry of Magic can't exactly arrest her for it, can they? (Could they please? Come? Get her?)
She checks her surroundings, and finds you, because apparently her mistake has been witnessed. Not to be the person who admits that, she instead gives this fellow traveller a once-over. "Alright, what do you need, while I'm here?"
[ooc; Feel free to drop an idea via PM/plurk/discord, come up with your own scenario for a Hermione encounter, or request something else. I'm flexible with this event, though I will be tagging from a phone all week, so please forgive the lack of brackets.]
B
... A little warning, next time, maybe, Young Mistress?
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B!
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a.
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a. ship it good
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c. bring your own ladle
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Anduin Wrynn | OTA + Red Rooster
Anduin watches in dulled horror as the captain produces -- not what he had presumed to be the fragment of a mirror -- but what instead appears to be a human tongue. Jim had said that it was a fragment, had he not? The fragment of a whole? Something that he would be looking for, out here in the Crossing.
Anduin's mind works furiously to try and piece it all together, but time is not on his side. (It never seems to be, does it.)
With a sudden jolt, the Pariah rocks suddenly, as if struck from beneath. It's all he can do to keep himself on his feet before there it comes again, and -- there! The curl of a giant tentacle pushing its way up through the water, as what seems like the mast of a ship begins to emerge from below the waves in the middle distance.
For the briefest of moments, there is a cry building itself in Anduin's chest ("To arms! Hold your positions!!"). But he stops himself short. These are not his people, and he is not their king.
And so instead he swings around to the person next to him and exclaims, "I would suggest you arm yourself -- quickly!"
He, of course, does not need a weapon. As is demonstrated when he calls upon the Light and sends a blast of Holy Flame through the undead sailor who had climbed on board the ship right behind his companion.
II. A PIRATE'S LIFE FOR ME -- aboard The Red Rooster
Anduin has, for better or worse, found himself on board The Red Rooster, out amongst the chaos. Arguably, being away from the Pariah is a somewhat safer place to be, given that the kraken and the dead seem to have most of their attention focused on attacking the ship itself.
The condition of the ship, however, is... Less than desirable, and he can't help but wonder if it might not sink on them, despite all the well-intentioned ladling the undead sailors have been doing.
Maybe he should... Help? His assistance is needed elsewhere as well of course, he can help in many ways with blasting the tentacles or scaring the mermaids away or healing his companions or shielding them from threats. But if the ship should sink...
He's apparently stood there for long enough that even the undead have noticed him, one thrusting a ladle into his hand and making the decision for him.
So that's where you will find him. Looking a bit caught out as your eyes meet over his ladling.
"I -- ah..." he tries to explain.
III. WHAT DO WE DO WITH A--
((wildcard option!! anduin is available for any number of interactions: he can use magic to blast the kraken, he can pin the dead in place, he can shield you, he can heal you, he can have a conversation with you about wtf is going on??? he's on the red rooster but he starts off on the pariah. just shoot me a pm or find me on the discord and lets make something happen!!))
yo and a couple of hos
"Why did it have to be more rotting undead?" he complains, begrudgingly pulling out a shortsword and dagger. "They always leave such a mess--"
A searing heat roars past him, and he leaps aside like a startled cat. "--Though I suppose that tidies things up a little." The flame has a sickening light to it, one he can't stand to look at for long. Oh hells, the man's a cleric. Well. Best not get caught up in that.
And now, blinking afterimages of holy fire out of his eyes, he finally notices the tentacle. "Oh no. Not again." Clerics, zombies, and--well, at least it's probably not mindflayers this time, but the tentacle's big enough to be from one of their ships.
Today has officially slid from aggravating to terrible. "This all has something to do with that tongue, right? Where's that demented captain got to?"
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Eda Clawthorne | The Owl House
[ Seeing as others have -- rightfully -- reminded Eda that to steal a ship, they should be able to sail it, she is all too eager when the opportunity to learn doing just that arises. She lets herself be taught the basics and then takes over a few shifts here and there.
Right now, you might see her lingering near the pirate at the steering wheel, waiting for the moment when he raises a hand to cover up a yawn. When he does, she waggles one eyebrow. ]
Getting tired? Need a break, maybe?
II.
[ You know what time it is? That's right, harpy time! During the fight with the kraken and the ships of the undead, Eda flies above it all to see where she is best needed.
She is flying low over the sea when one of the ships sails past her, unbelievably named the Blood Vessel. That's plenty enough to pique her curiosity, so Eda alights on deck. Unfortunately, the undead soldiers notice her and she has to fight them off. She growls before diving into the battle. ]
III.
[ From above, the swarming of the mermaids is also plain to see. And, well, maybe Eda feels kind of indebted to them since one of theirs was captured by the pirates, or maybe it's a monster-to-monster thing, or maybe she simply wants to get them out of the way.
Either way, she detransforms and breaks into the storage quarters to swipe a few fish, then mounts her staff and flies low over the sea. She waves her fish high in plain sight. ]
Hey fish ladies! Look what I got!
IV.
[ As others are fighting the kraken from below, Eda takes a stab at fighting it from above. Unfortunately, she is caught by one of the tentacles, which she clings onto with her talons and bites (hmmm, tastes surprisingly fishy) in an effort to fight it -- but as soon as she comes into contact with it, she can feel her strength being sapped, in ways incredibly familiar yet not at all.
However, the tentacles thrashes wildly and it's all she can do not to be pulled under by its movements alone, and she's holding on for dear life until unconsciousness overcomes her.
She comes to in a dimension that seems depleted of life and color, where she appears to be standing alone on a beach.
Her first reaction is to groan. ]
Really? This again?
iv. light boy to the rescue
Truth be told, he is not really certain what to make of Eda's harpy form, not being familiar with Eda herself or what powers she may have. But she has been taking on the tentacles and thus she must be on their side. That is -- until one of them lashes out and snaps her straight out of the air, coiling tightly as it makes to drag her swiftly under the roiling waves.
Anduin moves without thinking, calling on the Light and casting Leap of Faith on her unconscious form. One moment she is clasped tightly in the grips of a giant sea monster, the next she is sprouting golden wings of light and flying through the air to land on the deck of The Red Rooster before him.]
Miss? Can you hear me? [Anduin bends to shake her, his healer's instincts kicking in to check for any signs of injury.]
((ooc: lmk if you want me to add/change anything!!))
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xiao xingchen | mo dao zu shi | ota
[This entire trip has been...quite an adventure. One that Xingchen has mostly sat out, due to his feeling less than up to his usual, but also because the crew hasn't taken likely to an invalid.
But despite all that, he still finds himself in the midst of a seaborne attack. And he isn't one to sit that out, especially if there are other lives in danger. For the first time in some time, he unsheathes his sword, Shuanghua, and focuses his faint energies on seeking out the undead from the living. He fights them off on the deck of the Pariah as best he can, still feeling a little weak. That volcano really did take it out of him.
But then there's suddenly something much worse.
The ship begins to list and creak and all thoughts of fighting undead leave his mind when other shouts of 'Kraken!' and 'Beast!' reach his ears. That can't be good. He isn't sure how effective Shuanghua would be against such a creature, either, considering the size it seems to command. He sheathed the weapon and tries another option.
He reaches into his robes when he is stable enough, finding one of his pre-made talismans. He had imbued them with a specific energy each to remind him of which one to choose. Fire, perhaps? It's awfully wet on the ocean, but opposite elements...
Xingchen pulls it out and sends some of his remaining qi into the paper, falling to his knees as he feels a little weaker. But while he may be drained, it seems the fire he creates is larger than he's ever managed before, the heat of the flames warming his cheeks a little too well. And the fire seemsbable to be directed at the creature in an aggressive manner, on top of it all.
So he does and manages to hit the creature if its wails and groans are any indication of his success. Still, Xingchen is surprised.]
What...?
[Did he...create a fireball?]
2. the stranding
[Despite his efforts, Xingchen is still just a single blind man and the Kraken is a hulking, many tentacled creature in its natural habitat. At some point in the fight, one of those tendrils catches him and pulls him overboard. The last waking thought Xingchen has is how loud the rush of the water around his ears is, as well as how he had never swam in the ocean before.
Time passes, surely.
But when Xingchen next wakes, he notices he is no longer submerged. And when he pushes himself to his hands and knees, he notices that his world is...dark.
Not empty, like it usually is, but actually dark. He's experienced this phenomenon a couple times before since coming to this world, but it doesn't make it any less jarring.
When he gets himself to a sitting position, Xingchen reaches up to the cloth around his eyes and gently tugs it down over his face until it resta loosely around his neck.
The world is grey. That may be an effect of his suddenly gaining sight again or maybe that's just how this place is. Still, regardless of his sightedness, he can't just sit here. Xingchen eventually gets to his feet and takes a few tentative steps. His eyes - and they really feel like his from even just a few years ago - track his steps as if nothing had ever changed.
Gaining some confidence, Xingchen walks more normally, though he keeps his head down to watch his step. But as he walks, he finds footsteps, probably not his own, and then writing in the sand. Curiosity gets the better of him and he kneels down to better read it, speaking softly as he does.]
I know this big owl named Stu
Who stays up all night yelling, “Hoo!”
Once an old man walked by
And he started to cry
And answered, “I don’t have a clue!
[Xingchen lets it sink in for a moment, then chuckles.]
Oh, no.
3. wildcard
[Hit me up for more soggy adventures! Maybe you can even be the noble soul who fishes Xingchen out from the depths~]
the stranding
Lan Wangji's tired image, in the scarcity of years that preceded Wei Ying, he supposes. This is the flesh he wears now, known and read in how the slow learning of the guqin has failed to flay and strip his fingers. It will come, with time.
He encounters Xiao Xingchen before that. White on the pallor of hard-breathing sand, heat of an absent sun braising each pebble underfoot. He hesitates — intends to approach Xiao Xingchen and offer his arm, but recognises the quiet reediness of his younger, fourteen-year-old voice will confuse a man deprived already of a critical sense. Only, back to him, Xiao Xingchen hardly behaves so — seems to wander less adrift than measured, searching land and the forgotten calligraphy of the island's forefathers, as if he can.
Perhaps.
Perceive it. )
...daozhang. ( Startled into stupour, helplessly arrested in place — he knows, before Xiao Xingchen turns to face him, what he will stare into. ) We are not as we should be.
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The Stranding
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the stranding
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Xie Lian
[So, of course, undead pirates are bad, but while they are annoying, it seems most of the non-supernatural people can still handle them. Just as well since it allows Xie Lian to focus on trying to bat away the giant tentacles instead.
He's not even using a weapon here, and just punching the things away when they try to swipe across deck or to grab people or things.
And at first, it works just fine. At first.
It'll take him a moment to realize that his punches aren't hitting as hard as they should, even with the cursed shackles. And then only a few seconds more to realize why.]
... It's absorbing qi?
II. Tentacles fun (part 2)
[Unfortunately, once depleted of supernatural strength, Xie Lian is much less effective against tentacles, and it stands to reason that he ends up captured by one, his arms pinned to his body and unable to break free.
He doesn't look overly worried by that, at the moment.
Really, if he can't use his arms and legs, there's just one course of action. And so, Xie Lian ... chomps down on the tentacle. Hard. Hard enough to tear off a bit of flesh.
It's probably pure surprise more than pain that causes the beast to give a start and let go of him, dumping him back onto the deck with the chonk he bit off, but at least, he's momentarily free.]
You know, it doesn't taste half bad, actually.
III. Desert island
[With Xie Lian luck and no more magical strength, it was only a matter of time until he'd end up here.
The Xie Lian you meet looks... pretty much exactly the same, given that he looks like a young man in his late teens at all times. The difference is in his attire, which could not be more different from the usual simple white cotton cloth robes, always a bit scuffed and dirty, that he usually wears.
Instead, he is wearing several layers of red and white silk, all richly embroidered with delicate gold motifs, the edges lined with gold brocades, decorated with tassels, knots, jade bangles. On his ears are two coral pearls earrings, and his hair his held up with a gold ornament, delicately carved and inlaid with precious stones.
If you didn't believe he was a god before, you'd certainly believe it now.
Most notably, the curse shackle around his neck appears to be absent.
He is, at the moment, trying a few hand seals, but apparently without the results he wants.]
I think this is an illusion of sorts, but I can't find how to break through it!
[He sounds a lot mor petulant and... childish? than Xie Lian usually does.]
tentacles 2 | the fun times food fiesta
...yet, Xie Lian, stumbled at Lan Wangji's feet with monstrous flesh in hand and the implication of feasting —
That... that draws Lan Wangji's brows up high, and he stills for a moment — almost enough to encourage a dead thing's descent upon him, breaking the creature's fall on Bichen's tip before it might land.
There is a gift Xie Lian alone has for the absurd. Lan Wangji is in perpetual, open-mouthed wonder of it. )
Do not swallow.
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tentacles II;
Re: tentacles II;
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Tentacles 2
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number five | ota
Five has been waiting for Vane to make his appearance ever since they entered the Crossing, and he clamors on deck to hear the madman speak to the rapidly intensifying storm. He can hardly follow what he's saying, but it doesn't take long to regret not handling him earlier. Looking around at the gathered crew, he's fairly sure he's not the only one with second thoughts. He should have taken Karsa's suggestion to heart; they really wasted an opportunity for a mutiny.
His attention draws to the object in Vane's hands, but just as he's trying to make out what it is, the sea rumbles and ships begin to emerge all around them. Shit.
There's no time to waste wondering what he did. But just as he calls on his powers, rough hands grab his shoulder and he twists to see a vaguely-familiar face shouting that he doesn't belong out here. (Someone from the scuffle in the brig? Hard to say, but he definitely remembers the smell.) Five is barely listening until a shove finally gets his attention, and he smiles sharply up at him.
Moments later he reappears in flash of blue with a bloodied cutlass in his hand, but everyone is already scattering and the captain is nowhere to be seen. He's nearly distracted by the tentacles rising from the ocean beyond him, more massive than anything he could confuse for his brother, but jarringly similar nonetheless. Just what they needed.
He becomes aware of someone looking at him like they've seen a ghost, and he locks onto them while gesturing with the weapon: "Where did he go?"
ii. sticky fingers
As expected, everything quickly got out of hand, and it doesn't take a genius to figure out that it won't be long before the Pariah is taken under. Five convinces himself that his siblings are competent enough to survive while he's busy trying to fix this. The only way to stop it is to get to the man who started it, and he's not entrusting that job to anyone who might hesitate and screw everything up.
There's chaos everywhere, between pirates, undead, and the tentacles whipping themselves around the ship. Five ignores all of them to appear directly near captain's cabin, behind a piece of ship debris that he's just small enough to fit behind.
He's been here before. The cabin proved harder to infiltrate than he originally assumed it would be when he went searching for a mirror that he now knows doesn't exist. He tries to use his powers again, and is rewarded with the distinctly unpleasant sensation when he tries to blink inside, like a rubber band snapping him back at him from the fabric of space. He doesn't know how or why magic can affect his teleporting, but just like the brig, some unseen barrier is keeping him out.
"What's the plan here, asshole?" He grumbles under his breath. It's probably not worth it trying to rationalize insanity. If he can't teleport in, he's going to have to bust it open and drag the captain out by force. Easier said than done when there's guards surrounding it and he's trapped in a scrawny teenage body. If Luther were here, he'd already be inside.
No choice. He counts the guards and readies himself, frowning at having to do all this again. An axe would really come in handy right now, but he'll settle for one of them having a key.
iii. blood moon rising | hitching a ride
Nothing ever goes easily for Five. Especially not when magic is involved. Any notion that securing the artifact would suddenly return everything to normal is dashed shortly after, and with it his best plan to save everyone. If it did anything at all, it's not doing it fast enough.
Five keeps moving after the Pariah seems to be losing its battle with the eldritch, and when there's an opportunity to jump to another ship, he takes it. He doesn't stop blinking between the ships until he's accounted for everyone he's intending to see through this, and by some miracle his powers don't fail him no matter how much he feels them straining against the last of his reserves.
The final thing he brings onboard is a box, and he's quick to find a place to secure it before he finally slumps over. He's at his limit, bloodied and soaked to the bone, and has no energy left to explain where he's been. They've got more important problems, and he'll try his best to get to them once he catches his breath.
iv. wildcard
Anything else! If you want to set anything at a different point during this, you're very welcome to. And if you'd like a different starter just hit me up and I'll be happy to make you a custom one. Action or prose is fine, I'll match your format.
ii
The look he shoots Five is equally wary. Asshole...? He's not entirely certain what he's done to earn that, but no matter he supposes. Despite the tone, the question does imply he intends them to work together.
"These wards are resilient, but I believe I can break them. Can you keep them distracted?"
Wrathion turns back to the door, and a beam fiery red magic projects from his hands. It seems to hit an invisible layer of magic, then spreads out over the doorway. The wards highlight and pulse, and Wrathion watches them warily. Hopefully it isn't trapped on top of everything, he'd rather this all be over with quickly if possible.
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wildcard baby
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iii. blood moon rising ... + rum
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Leonard McCoy | ota
( Leonard has come to awareness on a dark shore, watching the surf roll in before it clicks that he's left anything behind.
The light grows or fades, like a sun's rising and setting behind the thick veil of cloud. He feels the odd shift, too, a pull deep in his bones as he heads up from the beach, young or old and the disorienting feeling between each flicker.
By the time he crests the rocky hill, he's a teenager in blue jeans and a sour attitude, not sure why he's there at all, but he is annoyed: )
I could do without the followin', thanks!
( The creatures, of course, don't slow their steady steps. )
I. Nail 'em to the Mast 2.0 - the Turning Tides
( Since pulled from the water and revived, while he's still rather disoriented, he's not useless. Whether stitching up sails on the Tides, suturing compatriots in the aftermath, or digging through the ship for anything they can use, McCoy is keeping busy.
The hold of their stolen ship doesn't have many trade goods, as she's sleekly built for war, but the sailors who came this way before and died on her left a stock of food stores. As he prises open a barrel of apples, or flour, or crates of salted fish with someone else of their new crew, finding the food miraculously preserved, he mutters a prayer: )
Alleluia. Help me get this up to the galley.
Wildcard
( he's mostly sticking to the Turning Tides until the seas calm, but if you want him prior to the ship swapping, let me know! )
The Stranding
I was another person yesterday. How do I go back?
[ That's not right. He frowns at McCoy. ]
We're all mad here.
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nail 'em (sir)
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The Stranding
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Chu Wanning
[He should be conserving his energy, but whenever he spots a spirit he will stop to help it. Sometimes he makes use of talismans, sometimes he has his willow whip summoned. Those who can sense these things will sense the strong spiritual energy from the weapon. He doesn't use it to attack, though it would not be strange to worry about that given how deeply he frowns at the spirit before him.]
You need to move on.
[If he spots you watching him helping he will scowl at you.]
What are you looking at?
II: Obligatory Kraken Fight thread
[He was no stranger to fighting, but this was the first time he'd met something like this.
When he saw the kraken reaching for someone, he immediately sent the end of his whip out, lashing at the appendage and sending it back.
The moment it touched, he noticed the drain on his spiritual energy. Thankfully the contact was short and not much is lost.]
Tch! [His hand tightens on the handle for a moment, before releasing it and letting it disappear into a golden glow.]
III: The Stranding
[It was inevitable for someone who tended to not value their own safety to eventually be dragged down. Chu Wanning was strong but the moment he was put in a situation where the only way to keep someone from being dragged down was to shield them with his own body...well. The choice was obvious, wasn't it?
So he had been dragged down. However when you run into him, he is not the cold, austere man in white robes but a young fifteen year old teenager dressed in grey.
A teenager who's looking back at the tar figures with clear worry in his eyes. He bit his lip for a moment before turning fully and walking towards the figures.
Someone please stop him.]
i.
You are kind to them, even though they are trying to hurt us.
It's a rare sight.
[ He doesn't sound disapproving, though he is certainly wary of the spirits. But isn't this how he treats animals that have gotten human hostility, too? Understandable, after all. ]
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THE STRANDING
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viktor is here ota
ii. red rooster
iii. wildcard
i.
She's pretty sure she swallows water, before she is dragged out again, gasping and spitting at the same time somehow for a moment before she really comes to and realizes what's going on.
Oh. It's that guy. She recognizes that his little noodle arms won't do much to help her up. Unfortunately, the attempt at flapping her wings fails, as they are sopping wet, the water only threatening to drag her down more.
She momentarily detransforms and grabs her staff out of her hair. Owlbert, the little owl at the tip of the staff, awakens, and the staff hovers beside her, allowing her to mount it. ]
Alright, I got it, you can let go now!
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