let's set d o w n some (
groundrules) wrote in
westwhere2022-05-18 06:35 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- 2ha: chu wanning,
- arc iii,
- arcane: viktor,
- asoiaf: daenerys targaryen,
- finale,
- harry potter: hermione granger,
- kingdom of the wicked: emilia,
- kingdom of the wicked: wrath,
- legend of fei: xie yun,
- mo dao zu shi: xiao xingchen,
- mo dao zu shi: xue yang,
- oh! my emperor: beitang moran,
- oh! my emperor: su xunxian,
- owl house: eda clawthorne,
- sword of frost: yun yifeng,
- the gifted: marcos diaz,
- tian guan ci fu: xie lian,
- touken ranbu: kanesada,
- triangle strategy: jens macher,
- umbrella academy: diego,
- umbrella academy: five,
- untamed: lan sizhui,
- untamed: wen qing,
- warcraft: anduin wrynn,
- warcraft: wrathion,
- word of honor: zhou zishu
the tithe
The Arc III finale stretches until 2 June — and it’s erupt to no good.
THIS HOUSE IS YOUR HOUSE
The Ke-Waicai believers prepare for human sacrifice rites to prevent the eruption of the Ke-Sanwon volcano. They will lead tributes to the volcanic crater, which is lidded by the grounds of a decrepit haunted temple — known as the House of Ravens.
At the heart of the temple is a trodden dais that comprises four slowly receding plates. Numerous temple columns and deteriorating walls offer overnight hiding places, but beware the flinching statues and irritable large ravens. Meat, blood or shiny offerings can distract the birds.
- ■ Use the three previously gained keys to infiltrate the House of Ravens at night through forest pathways revealed by the Huntress.
■ Entrants to the House of Ravens are fully or partially depowered. Their ancestral curse is immediately lifted. Their strength is pulled into the Ke-Sanwon crater, which brims with raw magical power.
■ Hide on temple grounds until dawns, when the dais plates fully open to reveal a 10-metre entryway into the volcanic crater.
■ Overnight, characters are relentlessly tempted by mirages that only they witness: the eerie voice of a loved one might coax them to commit their greatest sin, or they could repeatedly relive memories that led them to such follies.
■ Characters guilty of drunkenness and gluttony feel deathly parched, starved and drawn to a lavish spread that is constantly far out — and ends up comprising raw corn and stale water, when they finally reach it. The lustful find their companions irresistible, or trail after a delectable beauty, who dissolves when touched. The wrathful mull violence, while the envious suspect their companions possess what they most desire. The proud are contemptuously incited to prove their superiority or independence, while the slothful give in to callous indifference towards their peers.
■ The stone statues that decorate the House of Ravens retaliate once visitors succumb to their sins: smaller sculptures throw stones or throttle nearby sinners, but only move when you do not look into their eyes. Larger 4m-tall statues exit the walls and give (slow) chase, retreating after 10-15 minutes. The statues stop attacking at dawns.
LET THERE BE BLOOD
CONTENT WARNING: BRIEF DESCRIPTION OF NPC PAIN, TRANSFORMATION
By dawns, the believers of Ke-Waicai have rallied their tributes — each crowned with wreaths of branches and crops — before the open dais. Roughly two hundred villagers attend the rites, along with eight powerful priests who use elemental magic.
- ■ A first sacrifice walks a long narrow plank that starts from the dais and goes a few metres into the mouth of the volcano. The plank shivers under from heat, but withstands weight.
■ During 15 minutes of exposure, the volcanic magic enshrouds the sacrifice, who painfully transforms into one of the animalistic tar creatures housed in the labyrinths of Ke-Sanwon.
■ Magically sensitive characters can feel this tribute now hosts volcanic magic, and that Ke-Sanwon’s power has slightly diminished.
■ The rites are interrupted by the significantly weaker, but wrathful Beastmaster, whose xenomorphic creatures attack the temple and seek his missing son
■ Characters should free the remaining tributes during the skirmish. They can be as nerfed as you need (if at all) during the rest of their stay in the House of Ravens.
■ The dais must stay open to access the volcano. You can take control of it and of the House by defeating the magically endowed priests, (literally) shouldering the head priest’s ancient white raven and holding its leash.
■ Pass the raven around and defend the bird’s current holder! Whoever carries the raven is often targeted by the village mob and the Beastmaster’s creatures.
■ The clashes last a few hours, until the Beastmaster and villagers exhaust their forces.
■ Diego Hargreeves, Xie Lian, Wrathion, Daenerys and Jon Snow apprehend the Beastmaster, slaying him, when he refuses to relinquish the Brotherhood. Decide who lands the killing blow. His last words: ”You’ve… seen this place. My animals… our dead… have more compassion than these living.”
FIRE AND BRIMSTONE?
The volume of magical energy and tormented spirits inside the volcano weighs heavily on the fracturing dark water mirror that has prevented Ke-Sanwon’s eruption so far. It’s going to blow, unless you:
- ■ Throw more dark water in to fix the mirror fissure. You can get dark water from volcanic cracks, dried wells and creepy crop fields.
■ Use ice / cold magic and ol’ science to cool down the volcano and help the mirror heal. Or lend Moiraine and Magnus a hand as they work with cold magic, and protect them while they cast.
■ Help Wrath and Wei Wuxian exorcise the volcano’s ancient spirits. Many have lost consciousness, reduced to memory fragments and feelings of wrath, pain and resent.
■ Guide villagers to bring sea water. Anduin (on top of the dragon Wrathion) and the harpy Eda are flying in supplies. Viktor is coaxing shipments from his werewolf friends of Ke-Waiar. Large phoenixes are also up for grabs for deliveries. Ensure couriers can safely arrive and quickly discharge their water.
■ Several characters are set to each absorb some of the magical power contained within the volcano, developing aftereffects. They must walk the wobbly plank and stay exposed to the volcano magic for under 15 minutes to avoid transformation: the longer they linger, the more power they take in, feeling as if they are burning from within. Exit quickly and rest copiously after. Those who spend over 10 minutes exposed suffer intense fevers and require immediate medical assistance to cool down.
WILL SOMEONE THINK OF THE CIVILIANS?
Beyond the House of Ravens, assist villagers who want to safeguard their possessions or evacuate by sea.
- ■ The gradual spread of Ke-Sanwon’s magic infects some villagers with temporary animal traits. These effects dissipate within three-four hours.
■ Characters who remain in the villages may feel more irritable and resentful, overcome by the feelings of the volcanic spirits.
■ Coordinate water and supply deliveries with those at the House of Ravens.
■ The Hok-Shinn are divided in their response: some resort to daylight robbery to secure the funds for their own safe departure; citing security, the men of Sairen unsympathetically rally commoners into designated parts of the village, often splitting apart families that then need help finding relatives; alone, Weisi’s followers keep the peace, but are frequently overwhelmed by waves of panicked villagers, thugs and animal hybrids.
■ The magical spillage overwhelms the forest fox spirits, leaving some enraged and prone to attack. Others assume the shape of beautiful wo/men and ask escort into Ke-Waihu for shelter, without disclosing their fox natures. These ethereal strangers betray their origins with cold smiles, glimpses of fleetingly sharp teeth, a fondness for chicken, and… is that an extra set of ears? No harm befalls those who bring a fox into the village, though s/he may insist on now being your lawful spouse.
THE AFTERMATH
With the clashes and Ke-Sanwon subdued, the villagers of Ke-Waicai request back their temple keys and white raven. They lead the party to the beacon of the House of Ravens — the beautifully carved and now-closed dais above the volcano.
- ■ Party companion Hatisse confirms the beacon can be revived within days.
■ She warns that an eruption was prevented by depleting the volcanic magic now, but that the threat could recur within five to 10 years.
■ All character curses (ancestral or individual) are lifted, and powers return completely.
■ Spend some downtime in the villages. Ke-Waicai offers the most luxurious, but frosty accommodations, while the werewolves of Ke-Waiar are tired, but thrilled hosts. Those who suffer from lycanthropy are now experiencing fewer and fewer ‘nocturnal episodes.’
■ In Ke-Waihu, villagers have now calmed and are grateful for help with reaping the fresh harvest and watering their crops, as well flows revive. Every other night, Hok-Shinn Weisi organises a bonfire with village musicians, hearty dances, fresh bread and ale. Villagers seek to marry off their… alluring spawn to their saviours.
■ Within days, Hatisse summons the party to the activated beacon: a pool of white energy, in which one must slowly descend. Characters who were dropped or AC swept in May enter the beacon first and are presumed returned to their home worlds. Characters set for a canon update follow in — but are spat back by the portal and return within minutes.
■ Inevitably, the remaining volatile magic of the volcano disrupts the beacon and ruins the dais. Happily for you, the Merchant will soon get in touch with your next ticket east.
no subject
And still, there's a trickling inkling of fear, of gutting understanding. A flicker of knowing that this a death lord stoked by the long wait, turned feral by awaiting the chance to glimpse a beloved gone. Can Lan Wangji cast the first stone upon him. His temples beat the start of roiling migraine, brewing.
"An adversary, reduced." They are better than this. Must be better than this. Were slept his principles, during the war, when they hounded Wen Ruohan at each turn, at any opportunity? Five is not Lan Wangji's to begrudge. "We do not meet him fairly."
no subject
"What's fair to you?" He rolls his eyes as he looks back at him. "When he compelled you to chase me in the woods? Or when we were locked up a tower while he sent a hoard of monsters after us?"
It makes no sense to him. He's worse than Luther going on about a moral code.
"All you need to know is if we have better odds at survival without him around. It's going to be harder without my powers and a bunch of living statues in the way, but we probably won't get a better chance."
no subject
Perhaps the Merchant — but then, there sleeps an old man resolutely divorced from the possibility of disclosure, content to weaponise them like shrapnel for his sling. He has battered, Lan Wangji suspects, the walls of three outposts, since their arrival. Whatever his purpose, senseless, eruptive conquest has not compromised his path.
Lan Wangji rises, slithers up from the rock, inhales with quiet, inexplicable frustration. This is not him, this is not his way. This is not —
"One day, we will not know our faces." Become strangers to themselves, to their choices. He breathes, and air burns another man, and he will be wicked for this, white of his collar noosing his neck, he will walk against the tide of the precepts. We are not assassins. With him, he lifts Bichen.
"We have a sword." Lan Wangji's instrument, silvered, pallid, a widow before she is ever a wife, her master's fate replicated. "For the deed that needs done."
no subject
Despite his best efforts, Five doesn't feel an ounce of guilt for what he proposed. Killing an undead warlord isn't on the same level as half of what Five has done to get back to his family, and there's very little that he regrets. Maybe he gives him such a hard time because he knows that, even without asking. It only bothers him in the sense that he thinks he likes that it always comes to this.
"Glad to hear it," he says curtly, then straightens when it seems like the statues are no longer near enough to be a threat. He should be better armed since he can't rely on his powers, and he has a feeling it would be a fight to get Lan Wangji to let him borrow his sword.
"I'm going on ahead." No explanation, just a statement and then he's turning his back to explore. He doesn't know what he's looking for, but their time is limited, and he's resourceful enough to dig up something he can use.
no subject
Five who scatters his shadow like grains of wheat harvested in violence.
And Lan Wangji with certain, pained inevitability, who pursues at fast, if diminished step, who might have been a ghost once but finds his strength and his ability reduced by whatever curses bind this temple to its sins, like stars to constellations. They are subtle, he prays — compared to the gentle, aimless progression of statues of great heft, they may just as well not be.
When he catches pace with Five, easing to his right, so Lan Wangji may yet dispose and rouse his sword, should the hour require it, he murmurs:
"My..." And now for the inevitable eyeroll, because a man may be whipped, but still fight his marital lashing with dignity, "Soulmate suffered torturous temptations. Cravings stirred. You are... afflicted?"
no subject
Granted, Five doesn't have a great plan for defending against statues, aside from running away, but he's earned more respect than that. It reminds him of the first time he chased after him down an alleyway, convinced he was a child who couldn't protect himself. — Then he uses the word 'soulmate' and Five turns to look at him.
"What happened, exactly?" He knows who he means, and he would have thought he had better defenses against magic. Whereas Five is getting an unfortunate history. "Cravings... like in the woods?"