groundrules: (Default)
let's set d o w n some ([personal profile] groundrules) wrote in [community profile] westwhere2024-01-13 06:35 pm

hatthevar | blood rains


Drawn to undead creator Matthias, the party heads into Hatthevar — former wasteland of myth and superstitions, now city of ghosts.

The first log of Hatthevar spans until 31 January.

A small part of the event is open to players both in and out of the game, who can bring dead characters in the bazaar!


HATTHEVAR







The party enters blood-rained Hatthevar during a daily one-hour truce between the citadel and the undead forces that assail it. At the gates is undead Lord Rathakku of the Brotherhood, keen to usurp his distracted maker Matthias; in the skies dart the forces of dead wind lord Anurr, who has no love for the Brotherhood.

Hatthevar’s ghostly champions — including enormous ghosts that consume men and floating spirits that strangle with chains — defend the grounds. Matthias neglects the war, persistently summoning spirits from various worlds and points in time to revive them.

KNOCK, KNOCK

Wispy, shadowy silhouettes closely watch the lone gate of Hatthevar. The party infiltrates at sunrise.

Characters who have died, practise necromancy or are death-touched enter freely. The living must consume Karsa’s foul potions that absorb their shadows and partly mute their powers to pass for dead. Holders of Matthias’ severed limbs or organs, or of dark mirror shards or dark water, are closely watched by the dead and perhaps pursued.

Everyone must create new names and stories covering their identity and circumstances of death. Crafty ghost sellers will try to learn your true name to capture you in slavery.




Spend a few days acquainting Hatthevar, its constant rains, vicious gambling dens, bazaars, oracle halls, wish shops and nests of memory thieves.

Show kindness to the newly revived spirits who struggle to remember themselves and roam in the citadel’s bazaars of curiosities.

Optionally, some characters are struck by misfortune. Capture a crafty, palm-sized spirit rabbit to improve your luck… or stumble upon a larger, dark hopper to ruin it.

Most sleeping quarters are available at downtrodden inns or in lavish gambling dens, for exorbitant prices. You can’t shake the feeling of someone watching through holes in your walls.

MATTHIAS

Three days after arriving, the party receives a note from Matthias that reveals the origins of his pact with the dark water to propagate the dead in Akhuras. Matthias says he has been working to bring the spirit of his dead daughter Cosette through the beacon for revival. She materializes briefly in Hatthevar but disappears before he can find her. Retrieve Cosette, and he will surrender the party his power over the undead.

Full note
Well, hello! Is it nippy beyond the walls? Not cold here, just… the rain. Tried wishing it away, but… waste of money, those wish shops. Not like, what is it you call it? The dark water? It’s ancient. Back in Ellethia, we thought it came from the sea. All began with a mirror shard. That, and constant pressure to race against decades of Taravast research into curing death. We got there first! That’s… my claim to fame: I wished death gone.

It was work. Work ate me. Then, the dead woke up, killed everyone, and there wasn’t much of a profession left. Or of Ellethia. The dark water wants flesh, so… I’ve made it death lords and armies, and I’ve left parts of me to anchor it. In return… it gives me revival. But, look. I had a… daughter. Cosette? Blonde and eyes green and blue and like her mother’s, and only five summers old, but she thought she was so clever, kept telling her doll so. That’s all you’re left with. Memories. She died, of course. I’ve been working to resurrect her, and her spirit shows up every few days in Hatthevar. She disappears before I can find her.

I’m not… good at bargaining. I’m a magical engineer, really. Tinkerer! But my time’s running short, isn’t it? Just look outside. And all I want is Cosette. You want the beacons? Have them. You can have my power whole. I’ll give it. Some of you will need to help hold the walls up, and others might want to look into the funny business in the lagoon, if it’s linked at all to Cosette, though I doubt it. But, truly. Bring me Cosette, and the deed’s done. You can have everything.

The Merchant distrusts Matthias’ proposal, but sees potential leverage and urges the party to investigate the girl and the lagoon. From here onward, everyone heads to their assignment:

COMBAT


Assigned: Bucky Barnes, Carol Danvers, Deimos, Emilia, Jiang Cheng, Luffy, Natasha Romanoff, Nynaeve, Stephen Strange, Wrath, Wrathion, Zoro

The first line of defence against the swarming undead, you must hold off swathes of enemies across three territories:

THE WALLS

Despairingly tall and uncomfortably narrow, overseen by Matthias’ ghostly cannibal titans, who neglect to discern between friend or foe in their broad, relentless strikes. Blood rains pour down thick and nearly blinding. From the skies, you face the frost-breathing 10-15 meter-tall wyrms of undead blizzard lord Anurr, unaffiliated with the Brotherhood. Stick together: when alone, Anurr’s winds speak to you of your deepest doubts and fears, compelling you to surrender — or to let go of restraint, briefly berserk, and attack your own.

■ Serthica survivors may call their dragons to assist. Through Jon Snow, the party can also summon the giant, but slow and poor-sighted frost dragon Irenia to help on three occasions.

THE COLD PLAINS

Just outside of Hatthevar sprawls a desert-like cold plateau, where treacherous dunes shift to swallow you whole and the bestial forces of the Brotherhood’s most capable undead general, Rathakku, hide in wait. Hard-shelled, slippery and sleek his creatures lie buried and thrust up their arm-rows of hundreds of blades that cut into the legs of passers-by, drawing them into sand.

THE UNDERPASS

A series of subterranean tunnels connects Hatthevar with the cold sand outposts. Scour the myriad of dusty, tunnels and purge it of large scorpion-human hybrids that carry multiple weapons and whose sting leave men hallucinating. Oversized serpents abound, their venom prone to paralyzing their prey. You can make or procure antidote potions from Hathevar. Matthias’ ghostly titans are closing off all tunnel entrances to Hatthevar — don’t end up sealed in on the wrong side.

! Collectively, the party must kill at least one frost wyrm, one scorpion/serpent and one sand lurker to keep all three levels safe. Turn in your threads before 28 January… or let the citadel suffer in part II.


EXECUTION


Assigned: Five, Lockwood, Mo Ran, Vanessa, Yelena, Wen Kexing, Zhou Zishu

Your objective is to locate Matthias and secure the beacons that are currently in heavy use. Securing one or more beacons will help you get home.

■ Your best bet for intelligence are the treacherous networks of underground memory thieves and slavers, who attempt to steal your freedom or your recollections.

■ Your next option is the gang of Erkul, who ruled over local oracles and Hatthevar whole before Matthias’ arrival. Coarse, slippery but cunning, Erkul sullenly nurses his weight in wine at the gilded Sanctuary, Hatthevar’s foremost gambling den. Street sources say the establishment’s passcode each day this month is a fruit name. Erkul’s crew sell highly potent opiates.

■ Ransack some Whispering houses for information, equipment, poison or arsenal. Small, dusty, cluttered and often creaking, Whispering houses hold a wealth of dangerous artefacts, from haunting poltergeists you might accidentally release by reading out their names from tomes to flying rope that throttles you. Large dread hounds instil blood-curdling fear in anyone who looks into their eyes.

■ The five beacons of Hatthevar are only briefly active each day as Matthias makes his summons. They are guarded by swarms of colossal leonine-shadow creatures that only attack if they feel any fear in your soul (of it, or anything else), pouncing to claw and shred you apart. To claim a beacon, Karsa may provide a cold, coal-like token that must be placed in the middle of the transport dais, within inevitable sight of the shadow lions. You must wait 15 minutes in place for the token to take root. Report your conquest before 28 January!


■ Every six hours, Matthias sends ravens to check on the shadow-lions. You must either trick them, leave the lions alive or capture the ravens.


CARE


Assigned: Allison, Eda, Hermione, Kamala, Lan Sizhui, Sanji, Winnie

Carer’s have the lion’s share of all duties — and the party’s few lingering resources. You must look after the group and the ghosts of Hatthevar: meandering, disoriented and fragile, the spirits who were freshly wrenched from death’s snare become easy prey for the Undead Brotherhood, the elements and the ghost slavers. Rescuing or attending vulnerable spirits can gain you allies.

■ comfort ghosts who recover from revival or struggle with their memories. Many are stranded in the Whispering houses or chained into servitude in the gambling dens.

■ rescue spirits from the immense slaver clan of Ras’Kalur, which tricks newly summoned, dazed spirits in the bazaars to sign away their freedom, promising someone to look after them. Ras’Kalur’s people often raid streets and shelters, forcibly dragging spirits back into their camps at the outskirts of Hatthevar.

■ barter to rent or buy abandoned taverns to give the party a resting space during their stay in Hatthevar. You may need to pay locals in favours, from helping them carry out petty acts of revenge to making up with a grudge-bearing wife or paying penance to their ancestors.

■ heal, cook and provide for combatants on the walls, taking care not to fall in the crossfire or frost wyrms or of allied but negligent 12-feet ghostly titans.

■ as the least suspicious party members, negotiate for information or supplies on behalf of the group: make friends with gambling den owners and the two-bit shady crooks who know their daily passcodes to enter, or with the regulars of the Whispering houses.


INVESTIGATION

Assigned: Ben Hargreeves, Benedict, Caitlyn, Cal Kestis, Jon Snow, Merrin, Nami, Rin, River Song, Wei Wuxian, Wen Qing

■ You know from Matthias that, as a result of his beacon summons, the spirit of his daughter Cosette appears every fifth day in Hatthevar for a few hours at midday. Despite this, a young girl matching Matthias’ description (5-6 years of age, green-blue eyes, blonde, prone to laughter) is never seen. Matthias alerts you whenever Cosette appears.

Day of first appearance: Matthias feels her presence in the bazaar, where the day’s main attraction is a puppet show that draws a heavy crowd. At midday, a chime sounds, and the puppet show performs the sad story of a daughter quarrelling with her father over his absences. The daughter-puppet flees into the woods, while the puppet-father refuses to reconcile and follow her. The girl is killed by animals, and the puppet-father grieves, heartbroken. All the women or girls in the crowd, including you, find they burst into tears.

Day of the second appearance: Matthias senses Cosette is in the alley of Whispering Houses. You notice the typical bustle of the alley and shady movements, as discreet, embarrassed, or desperate patrons scuttle. You see no small girls but hear of three trades that took place at the Whispering Houses, carried out by different women: one bought a memory, one sold one, one had a memory replaced. Pay for a memory trade to learn more.

Day of the third appearance: Matthias feels Cosette near the Oracle Hall. The hour passes by the time you climb the stairs and are received. The Oracle confirms only one person has visited — a blonde woman — and says to “tell your master that an hourglass keeps track of new time, but can’t give the old one back.”


You get three clue questions/character and should communicate with fellow investigators. Please share key findings by network before 25 January!


EXPLORATION

Assigned: America Chavez, Buggy, Connor, Elayne Trakand, Lan Wangji, Licyn, Red, Wen Ning

The river Liu neatly divides Hatthevar, its clean waters progressively darkening towards the edges of the citadel, where they pour into a vast, serene and heavily misted lagoon. Veterans sense an eerie chill from the familiar dark waters that so often accompany the undead.

Like Matthias, Karsa says a strange power sleeps at the heart of the lagoon.

■ travel by raft with a companion through the lethargy-inducing fog, as tar-like people peer up from the waters or swim below, never quite attacking you unless you fall into water. They (and the currents) try to upturn your boat.

■ Scattered lit candles drift on water as you advance. Pick one up, and you find one of the floating creatures of Hatthevar has joined your raft, carrying a rope-chain. It says it and its kind are former oracles and truth-speakers of the citadel — and urges you to speak, pledging to kill the first person who lies before you leave water.

■ Farther out, you discover four half-sunken ships that have crashed into each other over time, their decks now forming a rocky square-like structure. You can carefully navigate your raft to reach this construct, or make your way by hopping onto floating deck parts and the debris of other rafts.

■ Once aboard the square structure, you find all the decks are heavily rotten, creaking and prone to collapse. You hear a maddening, shrill scream that steals control of your now convulsing body, until you find yourself driven closer and closer to the end of a plank or a deck hole against your wishes — unless you are physically detained until the shrieking ends.Sharp-toothed mermaids swim below.

■ Reach and explore the curious ships’ graveyard, to peer into the black well in the middle of the square infrastructure.


QUESTIONS

NPC INBOX


downswing: (gallantry)

[personal profile] downswing 2024-01-19 04:55 pm (UTC)(link)


( A fine suggestion, but for the simple objection his soft-sketched frown announces before his mouth moves: )

The cloaks obstruct. ( Hoods, as far and cluttered as the eye can see. Local mores prevent their quick removal, or spying faces that chase privacy, when they have yet to lower of own accord.

Then, carefully: )


We must stimulate them to unveil willingly. ( A... fine and most undemanding task, to convince crowds whole to — ) Perhaps through spectacle.

( So that they might lift their hoods to see them. Yes. )

revengeisalie: (Sideye.)

[personal profile] revengeisalie 2024-01-19 05:02 pm (UTC)(link)
[ Ah, blast her shortsightedness. Again. ]

A-ah, you are right! Then... how do we do that? If that's something we want to achieve, it'll have to be truly astonishing!

[ The gears are turning in her head. Perhaps she could blow something up? Kind of hard with all the rain, though. ]
traaaaaash: (mama's morning juice)

[personal profile] traaaaaash 2024-01-19 05:04 pm (UTC)(link)
[ Eda was just about to get closer to one of the dice tables when America speaks to her. She turns around and -- ah, right, she knows that kid. She walks over and shoots America a grin. ]

Sure is! Gambling halls tend to be like that. First time?
inferus: (🗡️ 3 9 6)

[personal profile] inferus 2024-01-19 05:11 pm (UTC)(link)
Once Wrath had slain his wife's spirit rabbit, she had done him the honor, the romantic gesture of doing the same. It was not only for his good but also for the spirit orphans who had decided to call him father. His social skills with mortals are limited as it is, and when it comes to children, they are nonexistent. If not for his wife's ever watching eye and mortal heart, he might have truly frightened them in his annoyance.

His gaze moves to his wife as if he can sense she is suppressing a shiver. She is made of fire, fury. When they find the beast to slay, he is certain she will warm quickly - no ice could withstand her heat (he would know after all).

"...our journey has led us here."

This place feels both like a beginning but more than that, an end. He looks forward to finishing Rathaku and his forces.
beitangmoran: (Default)

[personal profile] beitangmoran 2024-01-19 05:16 pm (UTC)(link)
'Should' agreement falter... Do you retain any hope that it might not?

[Moran is not that optimistic. The man has basically been toying with them for the past couple of years. Yes, they do have some abilities that have allowed them to stay alive, but also, Matthias was distracted by other purposes then. No doubt should he decide he's had enough of them, they won't be so lucky this time, in his territory.]

The moment we cease to appear any kind of useful to him is when we might know the same fate as those who came before us.

But in the meantime... we'll see if we can find you that location. I am not certain anyone here will know, but even rumors will help.
beitangmoran: (smile4)

[personal profile] beitangmoran 2024-01-19 05:17 pm (UTC)(link)
[Okay, that makes Moran chortle.]

I suppose you could say it like that, yes. We all got better, save for those who gave their lives to make it happen.
chengji: (v.)

[personal profile] chengji 2024-01-19 05:37 pm (UTC)(link)
King.

( A smile, pleasant enough. Hua Cheng tips his head but lets Lan Wangji do what he wants, instead lifting his palm so that he can rest his chin in it. )

Go ahead, it makes no odds to me. ( A hum, and then -. ) Here, specifically?
wifedup: (xxxvi.)

[personal profile] wifedup 2024-01-19 05:41 pm (UTC)(link)
( There is a flash in his gaze, part amusement, part something else. Wen Kexing steps away from the hole in the wall but continues his conversation as though they spare the same space. )

Aiyo, Master Lan, are you concerned for my welfare? I knew I'd win you over eventually!

( Smoke and mirrors, his playful tone widening the distance between himself and the thing pursuing him. He is not certain, yet, he is not entirely sure it is not the remnants of all his other fears lingering. Paranoid, lunacy. It could be. )

It is nothing. I can't blame whoever it is, I am very arresting.
wifedup: (vii.)

[personal profile] wifedup 2024-01-19 05:44 pm (UTC)(link)
Wen Kexing.

( Distracted, gaze lingering over the spines of books. But he does look back her way, one eyebrow raised. ) Do you often rely on the kindness of strangers to keep yourself safe? Not that I'm judging! Confidence is key. Usually people demure, however.

( There is something about her. He can't quite put his finger on it. Maybe his madness is catching. )

When did you arrive in our company, Mistress Winnie?
downswing: (十一)

[personal profile] downswing 2024-01-19 05:52 pm (UTC)(link)


( This... is entirely unusual, utterly unorthodox, deplorably cumbersome.

It is also, he understands, aligning himself behind Red so that she might position the shield-debris against sound and currents, brilliant.

Some part of him, carrying a burden of protection and misplaced masculinity to the bitter last, considers offering assistance with the — artefact she carries single-handedly, for both their benefit. But then, it is never wise to intercede between a woman and her protection.

A few paces later, the decks begin to rattle, shaking, threatening more sound — only to settle, warning cast. He slips down, first to his knees, then clumsily to his belly, upheld largely by his elbows as he crosses the distance, crawling, approaching the first deep ruptures of wood.

He thinks, at first, peering in, he sees nothing but the waters that wait below. Then, slight movement. Rippling. A glint of... fin, then one of fangs, and — )


...sirens. ( In his experience, prior, not good. ) Likely sharp fanged. The holes in the deck will be our menace.

( As they are likeliest to be called down through them.

How charming that so many of them are littering the bloody deck. )

downswing: (flux / fluid)

[personal profile] downswing 2024-01-19 06:03 pm (UTC)(link)


Most flee. ( Therefore, not so arresting

Ah, but these are the old habits, the stormy, misplaced unkindness. Let it go, Lan Wangji. Let it not become you. )


If we are pursued. Watched. ( Smack of his lips, dry friction. He looks away. ) Who? ( No. They all suspect the same name, spoken with callous difficulty. ) Matthias?

( After all, who else commands so much of their attention here? Who else has been the architect of so much misfortune? )

You bore his hand. Yet present?

downswing: (imperator)

[personal profile] downswing 2024-01-19 06:03 pm (UTC)(link)


( Cold to the touch. Solid. It strikes him that he was foremost infatuated with the possibility of anchoring himself in this feeling, the certainty of something... real. The dice clink and chatter in his fist, as he rolls them, slow and careful.

He should ask a guess before a throw. Nods once instead, with purpose, gaze pointing Hua Cheng to where Lan Wangji's fist draws white-knuckled and taut-drawn over the dice. He waits until the number is spoken. )


Not here. ( It matters? In truth? Somehow, he doubts so. But then, ghost city. ) This is not your domain. You were not drawn through... similitude.

( There is no element of explicable logic at play, of familiarity. Better, if Hua Cheng is to linger, that he should discard that possibility here and now. )

downswing: (二)

[personal profile] downswing 2024-01-19 06:03 pm (UTC)(link)


Despair makes allies true.

( And Matthias' cause appears intrinsically bound to family, unless his tongue — and is it still that? His tongue? — speaks falsehood.

Undeterred, Lan Wangji watches the droves of ghosts, gaunt and lost and watchful as they roam around them, barely holding their own secrets — let alone those of another man, haunted. No, they cannot trouble them so, with undue questions.

But their masters. )


There. ( A man carrying chains and the look of a dog, rabid. A man threatening, sure in his footing. A man who has put the hurt in others, hundreds of times over. ) Head on.

( Beitang Moran may speak; Lan Wangji may menace. A fine division of labour for one and all. )

downswing: (wrist)

[personal profile] downswing 2024-01-19 06:05 pm (UTC)(link)


( Astonishing. No, he hadn't thought quite so far, yet he draws up his umbrella, accepting the girl in his general orbit as he steps onwards and forward and assesses the market and its participants. )

Time-consuming. ( So that they might look beneath the rising hood of each spectator, as she or he calls close. ) Distracting. Enthralling.

( ...or passably so. It does not seem to him as if those who frequent the bazaar are heavily discerning patrons of the arts. )

Do you sing, dance or tell tales? ( After all, they can't count on Lan Wangji for this. )

matermali: (Default)

[personal profile] matermali 2024-01-19 06:37 pm (UTC)(link)
Hello! I was wondering how the ghostly titans might appear. Will they look humanish?
soulsrob: (What will I be?)

[personal profile] soulsrob 2024-01-19 06:40 pm (UTC)(link)
[She retracts her hand and shrugs, smiling] Oh, I don't normally give them much of a choice.

[If someone tries to protest helping her, she just steamrolls over them.] And if I truly can't, I do have a knife. [She rests a hand against her cheek, pouting slightly] I do so hate having to resort to that, the blood gets everywhere.

[She sighs again, a Much Put Upon sound, her life is simply so hard, you see.]

Oh, I've been here since the beginning! As long as Five and Wangji and some of the others. Just... off and on. [A little flutter of her hand, as if it's not a big deal.] I come and I go sometimes, I suppose. What about you?
matermali: (Default)

[personal profile] matermali 2024-01-19 06:47 pm (UTC)(link)
Oooh awesome, thank you!

They look very friendly.
revengeisalie: (hehe I did that)

[personal profile] revengeisalie 2024-01-19 07:15 pm (UTC)(link)
[ See, now they're talking! Still, Rin hangs her head in dismay when he asks about any talents she might have. ]

Not exactly...

[ Thinking about nothing but REVENGE!! since she was fourteen did not leave her a lot of space to practice any such skill. ]

At least not in a way that would impress anyone.

[ Ah, but... she remembers something. ]

I would say I'm a passable actress, though! I'd just need material.
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2024-01-19 08:58 pm (UTC)(link)
[ Combat vs Frost Wyrm? Knocked off Opal and he swooshes up to catch her and help her take revenge for the Rudeness Of It All? ]
downswing: (guanxi)

[personal profile] downswing 2024-01-19 09:59 pm (UTC)(link)


( Not... exactly. Well, then. Given that they both need to play to their strength and Lan Wangji possesses precisely null and void thespian ability —

His mouth purses, sour and thin, and he fleetingly considers absolving Rin of her duties, only to accept that which should be obvious and plain to every member of this group: they're out of time for fussing, for bashfulness, for incompetence.

It is now, he anticipates, or never.

He nods, signaling the center of the crowd, where the puppets' play was once put upon. )


Improvise.

matermali: (309)

vanessa ives (amunet) | penny dreadful

[personal profile] matermali 2024-01-20 01:30 am (UTC)(link)
( Wildcard me, PM me, or ping me here if you want to plot something else. I welcome everything! )
matermali: (243)

{ knock knock: bazaar memories

[personal profile] matermali 2024-01-20 01:31 am (UTC)(link)
a long and lingering sleep, the weary crave.
[ While wandering the bazaar, her pale form cloaked in dark dress, Vanessa will happen upon some spirits in upset who have so far managed to evade the chains of slavery, but remain vulnerable with so little to recall.

It's against her wiser judgement that she stops to help, and she can help. Nothing is easy, but some memories they seek are only hidden, not stolen, and Amunet thrives in the Hidden. So they find a spot out of the way where they can sit, and after several minutes of what looks like Vanessa simply staring at them, the spirits are pulled from their trance with a few more memories returned and tearful gratitude plenty vocal.

Quietly, Vanessa is quick to move on once through. She has no desire to be so perceived.

Unfortunately(?), someone from their traveling party is near enough to perceive the exchange, and she is still within her senses enough to acknowledge others (usually). Her clairvoyant gifts aren't often something so openly displayed, but there isn't much to say about them, by her opinion. ]


We must practice caution. It seems impossible to keep track of one's memories in this city.
matermali: (204)

{ execution: sanctuary's lesser evil

[personal profile] matermali 2024-01-20 01:31 am (UTC)(link)
and Peace? where can its happiness abound?—
[ For prior connections, Vanessa usually has an edge when traveling the underworld, but even without, she's never been a stranger to accessing these sorts of spaces. The currency is the main difference.

...Perhaps her manner of access is also different, once backed into a proverbial corner. When the guard still insists on the passcode—despite the influence she carries!—Vanessa needs only to brush their arm with a faux stumble in order to borrow the necessary memory. Is it suspicious how she quickly guesses the correct fruit once righting herself? Yes, probably, but it's beneficial, isn't it?

Once inside, the cloud of incense and opium is overbearing for her sharpened senses, but she has powered through worse. Some self-made kings are the sort to sit on a throne at the top of a tower, but Vanessa is accustomed to lords who creep in the demimonde—the twilight between worlds. Sanctuary seems to be just that.

To whomever may have opted to join her in seeking out the gang leader, she'll whisper low. ]


I cannot imagine many men who take well to having another steal what's theirs. This one may be eager to be rid of Matthias.
matermali: (049)

{ execution: the beacon's shadow

[personal profile] matermali 2024-01-20 01:35 am (UTC)(link)
no where at all, save heaven, and the grave.
[ When it hadn't worked from a distance, Vanessa might have guessed that an attempt at spiritual contact wouldn't fare any better up close, but it would have eaten at her not to make the attempt. Still, too unlucky (read: cursed). Even with her speed, the good luck has eluded her for days. None of them will cooperate! Such is her lot.

The enhanced speed does at least keep her just out of reach of the swipe of a massive hand when the titan grabs for her. Her desperate attempt to reach for the being's essence has only managed to trigger its less-cooperative attention. Stranger yet is how tangible it seems—more than she had initially expected.

She is quickly backtracking, but only long enough to switch strategies. ]


I should be able to manage a barrier around the dais. It should keep any others at bay while we remain.

[ 'Should?' Well, nearly everything in Akhuras should be addressed as an unknown. ]

But I would need a minute—uninterrupted.

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